Ha ! I knew you projected the skin and not made it yourself. That skin on the arms was just "too good" knowing what you can you really do in Zbrush.
Edited by Valaquenta10, 02 April 2014 - 10:32 AM.
Posted 02 April 2014 - 06:17 AM
Ha ! I knew you projected the skin and not made it yourself. That skin on the arms was just "too good" knowing what you can you really do in Zbrush.
Edited by Valaquenta10, 02 April 2014 - 10:32 AM.
Posted 02 April 2014 - 09:11 AM
Not sure I follow now... "what you cna you really do in zBrush?"
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 02 April 2014 - 10:35 AM
I was refering to the fact that it's harder to create realistic texture in Zbrush than in PS.
Posted 03 April 2014 - 08:35 AM
Well, that is a matter of opinion I guess. I prefer to paint directly on the model than on a flattened distorted surface
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 03 April 2014 - 10:15 AM
You can do that in PS CS6 also btw.
Posted 04 April 2014 - 11:28 PM
Oh I had no idea... I have CS1
Here's the progress on the polypainted body texture (that will be transfered to the low poly model). Just some minor detail and highlighting left, then the crown, septre and cloth.
Edited by Nazgûl, 04 April 2014 - 11:29 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 05 April 2014 - 05:39 AM
I'm personally not too keen on the rusted orange colour of those growths, but the rest is nice.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 07 April 2014 - 01:41 AM
Yeah the orange pus was wip... You might not like this final finish either, but it is as close to Weta I can get. I've really studied this desgusting body in detail and he does have this many warts and tumours. They can be seen clearly in high res renders and vids and I'd say about 90% of them are placed more os less exactly as the original Weta model In the movie however, the dim lighting in the caves of Goblin Town makes him look more yellow-ish all over and with less distiction in hideous details as the warts etc. Anyways, this is the finished texture for the main caracter. Only the septre left and then I will fix topology, project the texture and UV map =)
Here's some angles in all his hideous glory
Sorry about the pic-spam...
Edited by Nazgûl, 07 April 2014 - 01:45 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 07 April 2014 - 05:45 AM
Posted 07 April 2014 - 07:48 AM
It's brilliant! One thing I would say is you might wanna give him a little veininess around the eyes. That always makes creatures look more insane.
Also, you sure it's that saturated skin colour? I mean, in the film, you see him constantly bathed in torchlight, so he appears more orange.
I'd expect him more like this, considering he would have never seen natural light:
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 07 April 2014 - 02:20 PM
I agree Irene. However, this is how he's portraid by other (more experienced ZBrush modelers), even though I must admit my screen at home is less saturated than what I see now (at work, lol). But, I will have the option to desaturate in Photoshop, directly on the texture. In ZBrush there's no real option to adjust overall saturation, tint, hue, etc once you sprayed colors onto the model.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 07 April 2014 - 04:00 PM
I know, it bugs the crap out of me. But hey, we deal, right?
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 07 April 2014 - 08:37 PM
Yeah, for textures we can always use 2D adjustment in Photoshop. But I'm guessing Zb might expand on this in future updates =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 08 April 2014 - 09:17 AM
Polypainting the royal goblin sceptre...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 12 April 2014 - 11:32 AM
The CAH female elf is 2283 vertices and 3825 faces.
Are you able to make a texture and normal map with the model you made? Hopefully the details you miss out on in the model can go into the texture.
Is the mouth necessary? The vanilla Goblin doesn't have a moving mouth, so perhaps a lot less detail can go into it?
Pictures of the CAH female elf, face and body:
Forgot to say thanks for the reference Matt! It helps a lot to know what the "high poly" models in BFME has in terms of poly count. And here's a great diagram btw that explains the different terminology =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 20 April 2014 - 12:09 AM
UV mapped with Headus UVlayout v2 Pro... Awesome client for complete control of manual UV mapping =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 20 April 2014 - 02:24 AM
Posted 20 April 2014 - 05:49 AM
Out of interest, was that manually or auto mapped for UVs? Cause if it was auto that's awesome.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 20 April 2014 - 11:50 AM
NJM: Thanks man, will do. And thanks for still stickin to this project despite my sometimes long abscense...
Irene: Nah like I said, this is manual UV mapping. But the client Headus UVLayout is awesome though, and really lets you control exactly between which polys to cut and split into islands. Then I import back into ZBrush where I scale and rearrange the islands into this rather sweet map if I may say so myself =) The original is 1024x1024 and looks great on the "low poly" 3k model.
Next up is doing the same for cloth, crown and sceptre. Then, the model is off to the rigger and animator...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
0 members, 0 guests, 0 anonymous users