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Horde Range trouble

archer horde edain range

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#1 Savage5854

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Posted 17 February 2014 - 12:38 PM

Hello, I've been tinkering with ROTWK mods for a while now trying to get different mods like RJ and Edain just to my own personal liking, not for release or anything.

 

I've noticed in Edain that both Imladris and Galadhrim archers run forward from their positions to attack the enemy, I'm sure their are others but these are the ones i really care about. I've changed their stats in weapon.inc, horde and unit scripts in what i think should be the right areas, the unit's weapons stats, missilehorderangefinder, unit and horde vision etc. to try and make it so that these units engage the enemy without moving forward, stading still preferably. So far nothing I have done has had any effect whatsoever. Increasing the range beyond the horde/unit vision doesn't seem to work.

 

Any help would be greatly appreciated.

 

Cheers


Edited by Savage5854, 17 February 2014 - 12:40 PM.


#2 hoogan

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Posted 23 February 2014 - 02:27 AM

Do they move forward about the same distance as the rank depth of the horde? If so, I may know what the problem is.

 

I believe the horde location is determined by the center of the front rank. When the front rank can fire, the 2nd and 3rd ranks are still out of range... not by much, but still out of range.The horde has to move forward far enough for the last rank to also be in range.

I believe there is a "#define" setting in gamedat that determines if a horde will advance so that all members can attack... or not. You could turn that setting off, then only those few in the front rank who ARE in range will fire, The rest will stand around until the target moves closer. You see the same effect if you have command a horde to stop when right at the edge of their range... some will fire, and some at the other end of the horde stand around.... out of range by a few feet.

If you do this, you may need to play with the distance a horde will chase a foe also.






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