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#21 saruman_the_wise

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Posted 05 February 2017 - 01:56 PM

i'm just saying they already made the fortresses and bunch of models so logically i'd assume their on the list. As for redundancy I beg to differ... the AotR team has shown quite a lot of creativity so i'm sure if any one can pull it off it would be them. 


Edited by saruman_the_wise, 05 February 2017 - 01:57 PM.


#22 Banksia

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Posted 05 February 2017 - 02:04 PM

i'm just saying they already made the fortresses and bunch of models so logically i'd assume their on the list. As for redundancy I beg to differ... the AotR team has shown quite a lot of creativity so i'm sure if any one can pull it off it would be them. 

Oh, they have! I didn't see that. Well, then it would be silly to not use them then ;) Yes, I belive they will pull it off fantastically!



#23 saruman_the_wise

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Posted 05 February 2017 - 02:17 PM

  Keep looking after this http://www.moddb.com...llista#imagebox and you'll see their Mirkwood and Rivendell stuff but it is awhile ago so things may have changed idk.


Edited by saruman_the_wise, 05 February 2017 - 02:18 PM.


#24 Banksia

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Posted 05 February 2017 - 03:00 PM

Sweet, thanks! I only looked at the most recent ones, somehow missed to look at the older stuff... Still, I'm curious how they will make the Elves different enough to not feel like reskins of Elven pikemen/swordsmen/archer/ranger of mirkwood/lorien/rivendell.

#25 Rider of Rohan

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Posted 05 February 2017 - 04:22 PM

When all the faction plans for all the elven factions are set in stone you'll be able to judge for yourself of course but if you want a basic idea on the differences...
Lothlorien is pretty much based on the vanilla elven faction in terms of balance, also the faction plan is there to read as well.
Mirkwood will be a relatively weak faction early game with little offensive capability using rangers to defend their base until their mid game which unlocks their heavier troops. Their hero roster is also pretty limited.
Rivendell is quite different, using Dunedain and other troops from Eriador as their starting units until your able to afford the heavier more durable troops from Imladris. Rivendell might have more heroes than the others since it's covering more ground, but the heroes roles are more specific i.e. Halbarad would only give leadership to Dunedain.

Regarding factions, we'll be posting an FAQ soon, it will contain the list of factions we wish to cover in AOTR.


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#26 Morgul Orc

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Posted 06 February 2017 - 06:27 PM

Is there going to be a topic "Misty mountains faction plan"?

I am so excited to see what will be there :p



#27 Rider of Rohan

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Posted 06 February 2017 - 06:40 PM

Yes there will be one up soon.


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#28 Elessar_the_King

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Posted 07 February 2017 - 08:59 AM

If there's going to be a Men of the South faction (Umbar and Harad), it would make sense. Both are quite big and have plenty of  designs to take inspiration from!

 

I'm not saying you should add it, however. But knowing your work, which it awesome, if it has to happen in the future, no doubt it will be really unique and true to the lore :)


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#29 saruman_the_wise

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Posted 08 February 2017 - 02:44 PM

Will weapon toggles have more unique features? such as when wielding a sword the hero/unit receives +20% armor while when using a bow the hero unit receives - 20% armor ( benefits of using a bow are good enough as they are [ long attack range, can hit flyers, etc) and also when wielding and Axe units gain +20% damage to structures and heavy armored units but -20% attack speed. Also spears can grant the regular bonus ( better against cav and monsters) while also making the unit more vulnerable to swordsman ( or just +20% damage, - 20% armor).

 

Just cause right not I don't see the use in making a hero like haldir or Faramir use a sword.


Edited by saruman_the_wise, 08 February 2017 - 02:46 PM.


#30 Elessar_the_King

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Posted 08 February 2017 - 03:08 PM

Well, Faramir and Haldir are swordsmen too. They need to be versatile. Faramir is both the captain of the Ithilien Rangers but also for Anorien Units, including knights. I can't imagine him without using his sword. He's actually skilled with it.

 

Concerning Haldir, well, it's an Elf. They're supposed to be super efficient no matter which  kind of weapon they use, for their skills are beyond that of any Man or Dwarf. What's the purpose of getting an armour if he can't use his sword in melee?

 

I guess sword would be efficient against most of "regular" units, for heroes who have a ranged focus.


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#31 Dúnedain76

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Posted 08 February 2017 - 03:32 PM

Exactly what my king Elessar said up there. They're versatile heroes and especially in the case of Faramir, can be stuck with any group of soldiers you need him to be in. 



#32 tomasz_exe

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Posted 26 February 2017 - 10:34 AM

So I was wondering, with all those great looking units in heavy armor and such updates, are there any plans to make the upgrade system more "realistic?"

A rough concept that I thought would be interesting:

  1. Research heavy armor.
  2. put the unit inside the blacksmith.
  3. click on some fancy upgrade heavy armor button.
  4. wait until they are ready (you could also listen to some waiting music)
  5. once they are ready let them leave the building to admire their new look.

this would also encourages people to build more blacksmiths and sutch building.

But this idea needs some fine tuning to make it solid, that is if you guys would like to change the upgrade system...

 

On a side note, I read on moddb somewhere that you're looking into adding more city maps, And I have a concept map for Pelargir that I could flesh out.

would you guys be interested such a map for Age ot the Ring?


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#33 FG15

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Posted 26 February 2017 - 02:44 PM

I don't know of any bug free way, to implement such a system, so I doubt it is possible.

 

But it is possible, that units can only research the upgrades if they are close to a forge. That would encourage the player, too, to build more forges all over the map.

 

But I personally doubt that such systems would improve the gameplay. It would be rather enoying having to send your troops back to the nearest forge just for researching upgrades.



#34 Mathijs

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Posted 26 February 2017 - 08:38 PM

Mhm. It sounds very cumbersome to deal with.


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#35 tomasz_exe

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Posted 28 February 2017 - 03:32 PM

On stream I heard that you guys are allowed to use models from BFME Tactics and I was wondering with models are you guys planning to use?

Perhaps you could implement their scaffold system for building of structures.
 
Oh and before I forget it, great stream!

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#36 Giveaway412

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Posted 06 March 2017 - 09:40 PM

I'm not sure if this is the right place to post this, or I should take this to the Misty Mountains Faction Outline, but I'm sure a mod will move it if it's wrong.

 

I must say I was rather disappointed reading the MM Faction Outline and finding no mention of the Stone Giants. Some people might find them silly, but to me they were an iconic part of the original goblins faction without being too strange or out of canon like Gorkil or his scorpion. Their absence saddens me. 

 

The MM faction doesn't seem to possess a dedicated siege unit, other than possibly the Wyrms. I love the Wyrms, and while I could easily them burning down the wooden structures of Rohan, they'd be less suited against buildings made of stone. Not to mention, while it may be part of the MM's faction design, they're very close ranged and don't really fill the niche of a catapult like a boulder-throwing giant would. And more beasties are always a good thing when you're an Orc of the Misty Mountains.

 

Now of course, the AOTR team has already proven the quality of their work time and time again. They might feel the giants from the original BFME II don't meet their standards. And that's okay. If they feel that way, I completely understand, but I have a further suggestion. It might mean some extra work but I imagine they're up to the challenge.

 

Give them the redesign from the Hobbit movie:

Hobbit-VFX-before-after_121202233145-275

 

Some would argue that Peter Jackson's visualization doesn't fit the vision of Tolkien, but the AOTR team has already displayed they're more willing to follow the movie's ideas than the Edain team(not trying to bash the Edain devs), otherwise Bolg would be the MM's faction leader instead of Azog. (Also, when I first read the Hobbit before the movies came out, I actually pictured the Stone Giants as being literally made of stone, though maybe I'm just an idiot.)

 

A new model and texture would be necessary, but could be applied to the animations of the original unit. This would of course call for the giants to be significantly smaller than they were in the movie, but several units have already had size adjustments so that's not much of a problem.

 

As an added bonus, this black-stone monster would not look out of place emerging from the similarly colored Lair of Wyrms, giving a structure previously dedicated to only a single unit a dual purpose as the MM's siege works. The giants would form a sort of duality with the Wyrms, the Wyrms being close-ranged unit slayers and the giants providing long ranged artillery support.

drake_lair_render.jpg



#37 Mathijs

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Posted 06 March 2017 - 10:09 PM

We've discussed doing Stone Giants (and a preliminary model was created) but we decided to, at best, postpone the idea due to a variety of potential issues. At this point I'll give it a 50% chance for them to eventually be added.

However, Misty Mountains can summon a group of Mountain Giants with their Guard of the Mountains spell. They also have easy access to rock-throwing Cave Trolls for siege, as well as Gundabad Attack Trolls later on (though these do not throw rocks). We've thought about doing one of those Troll catapults you see in BotFA, but not for the upcoming version.


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#38 Giveaway412

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Posted 06 March 2017 - 10:32 PM

We've discussed doing Stone Giants (and a preliminary model was created) but we decided to, at best, postpone the idea due to a variety of potential issues. At this point I'll give it a 50% chance for them to eventually be added.

However, Misty Mountains can summon a group of Mountain Giants with their Guard of the Mountains spell. They also have easy access to rock-throwing Cave Trolls for siege, as well as Gundabad Attack Trolls later on (though these do not throw rocks). We've thought about doing one of those Troll catapults you see in BotFA, but not for the upcoming version.

50%, those aren't bad odds. 

 

I'm glad the giants will be in the mod to some capacity, though it's a shame they're limited to a summon. It'll do. I knew about the Attack Trolls but I must have missed the Cave Trolls, it make sense they'd be present though. Still, they don't feel terribly effective against buildings, though maybe that's just me.



#39 MattTheLegoman

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Posted 07 March 2017 - 06:30 AM

Such an epic and fantastic unit may seem out of place in the Misty Mountain faction roster.

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#40 Ahmad Mk

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Posted 12 March 2017 - 11:33 AM

Hello everyone, 

 

are you guys planning to modify the war of the ring mod ? 

This mod has a huge potential for an amazing game in my opinion and the big guys are silly not to develop a modern game based on it. 

 

A bigger map, more territories would be a first big step.

 

 

Keep up the good work and good luck. 

 

Regards 






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