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General Questions & Suggestions Thread


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#101 Eredin

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Posted 16 November 2017 - 01:35 PM

You're right. I probably got confused playing some other mod that added the walls to almost all factions, including those that didn't have walls in the original game, like Mordor. 

If I'm not mistaken, the only factions that have walls now are Gondor and Isengard, while Misty Mountains, Mordor and Lothlorien don't have them.

Did you ever consider to add walls to Mordor? I think it wouldn't be bad. Maybe in the style of the fortress and the towers of the original game, thin and black, like the walls in Dol Guldur map.

But it's just an idea, the game is already perfect. Can't wait to see the other factions, and your plan about them. I'm glad you already have a good idea for the release order and I trust you. This is the best mod.


Edited by Eredin, 16 November 2017 - 01:36 PM.


#102 Mathijs

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Posted 16 November 2017 - 05:40 PM

We don't think Mordor needs walls.

 

If you want to read our plans for the rest of the factions, note that they are right here in this forum. 


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#103 Dúnedain76

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Posted 16 November 2017 - 05:55 PM

Mordor does not need walls whatsoever.



#104 Eredin

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Posted 16 November 2017 - 09:30 PM

Maybe you're right, Mordor does not need walls after all. It's ok as it is. 

 

I read the plans for the rest of the factions and I think they're great. You really know what to do and I like your work and your ideas about each faction.

I really like the last faction you added, Lothlorien and I can't wait for the Erebor release and for the news about the next faction. I like elves, so I'm looking forward to the other two elven faction, but also Rohan.

Keep up the great work!



#105 Banksia

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Posted 16 November 2017 - 10:44 PM

Hello! Is your CaH fully implemented yet? I saw some pictures on Moddb and there were screenshots of new Elven and Rohan hero customizations but I they dont seem to appear in my game? I "only" have the new Gondorian hero models...

 

Keep up the good work! Enjoying the crap out your mod.



#106 Dúnedain76

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Posted 17 November 2017 - 07:11 AM

Thanks Banskia, good to see you again!

No the CaH isn't fully in yet. Not sure when it really will be either as there's more pressing things than the CaH right now :p



#107 OdoProudfoot

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Posted 06 December 2017 - 11:33 PM

I know you guys are probably very busy with Erebor right now, but I had a few ideas I would like to share:

 
-Make orcs summoned from "drums in the deep" climb out of the fortress, just like they climb down the pillars of moria on FotR (not sure if possible).
 
-Change Saruman's "Voice of Curunir" (I might have confused the name... the one that gives experience) power to have a smaller radius, but also brand units with "The White Hand of Saruman" giving them improved attributes.
 
-Give another use to Azog's "Headhunter" ability, allowing it to be used on Misty Mountains's fortress. The power adorns the building with the signaling device used on BOTFA, which would grant the fortress a new ability. When activated, it increases the speed of all orcs on the map for a period of time (and uses that cool horn).

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#108 Destromath

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Posted 17 December 2017 - 11:41 AM

Ever considered contacting: "Clamavi De Profundis"? For the sake of using their rather exquisite a cappella music, in your mod?

"The Song of Durin" - would have a particularly great emotional impact if (3:55) played during Torin's 'parting' (i.e: funeral).

 




Thoughts? Consider it, thanks.

Regards, Destromath.


Edited by Destromath, 17 December 2017 - 11:55 AM.

“Life has three rules: Paradox, Humor, and Change.

- Paradox: Life is a mystery; don't waste your time trying to figure it out.

- Humor: Keep a sense of humor, especially about yourself. It is a strength beyond all measure.

- Change: Know that nothing ever stays the same.” 


#109 Sharkey

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Posted 03 January 2018 - 06:42 PM

I've been playing this mod relentlessly since I discovered it less than a month ago, it's awfully good and so well thought through for every faction, and with exquisite detail in the new designs. It feels simultaneously faithful to Tolkien and to Peter Jackson.

 

This suggestion, if worthwhile, is very much low-priority because it is a topic that isn't relevant for most maps. I've always felt that the ships don't quite work for all of the factions. Could certain factions have different skins?

The existing Corsair ships work for Mordor and Haradwaith, and the Elven ships obviously for the three Elven factions.

Gondor: has a rich naval history to draw from, whether Numenorian or more recent.

Rohan: perhaps some sort of anglo saxon or Viking inspiration? Or else the same naval units as Gondor?

Dwarves: Perhaps something Dale-oriented?

Isengard: Purely speculative, but if Saruman had ever have the chance I'm sure he would have gone for ironclads, and of course something explosive, though the existing exploding ship already in BFME2 looks more like a Misty Mountains type vessel.

Misty Mountains: The hardest to figure out, though there is the potential to be off the wall and wacky. The exploding ship looks like a Misty Mountains unit as mentioned above.

 

As mentioned, this is very low-priority, as in almost all maps naval units are not needed or used - not something to look at until very late, if at all.

 

Only other thing I can think of is that the Balrog is a final tier power for both Misty Mountains and Mordor, when all other factions have exclusive final-tier powers. But I can't think of anything better to replace it in Mordor's spellbook!



#110 Mathijs

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Posted 03 January 2018 - 06:48 PM

Hey, thanks for playing!

 

Nyeah I also want to do new ship models at some point, but as you say, they're very low priority. And the reason Mordor doesn't have a different final tier power is, again, just as you say... we got nothing.


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#111 Sharkey

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Posted 04 January 2018 - 11:51 AM

Thanks!

The only thing I can think of for another final-tier power would be a larger-radius version of the 'Necromancy' power in the Dol Goldur Dungeon.



#112 Mathijs

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Posted 04 January 2018 - 12:37 PM

Oh my that would be immensely overpowered.

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#113 Sharkey

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Posted 04 January 2018 - 12:41 PM

Good point!



#114 MattTheLegoman

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Posted 05 January 2018 - 12:28 PM

The Misty Mountains, Isengard, Mordor, and the Haradwaith would all need to rely on the Corsairs of Umbar for their ships. The Rohirrim never had ships (there is concept art for a Rohan BfMEII ship). The Elves should be fine with all using Cirdan's work. And Gondor has a history of seafaring. AotR does have one ship of Dol Amroth but I don't think it is in yet.

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#115 Gil-aglar

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Posted 09 January 2018 - 04:31 AM

Hey, I've been a lurker on these forums for a while, and a fan of the mod for even longer. I had a question: regarding hero-hordes, are they all immune to fear and terror upon purchase? If not, I had a suggestion for the Veterans of the Last Alliance:

 

Exiles (lvl 1) - the Veterans are immune to fear and terror. Perhaps at a higher level they could give this as leadership to other units?

 

All the hard hours you guys are putting into this mod are really paying off: AotR was the decisive factor in getting me playing RotWK again, so thank you! :)



#116 Stone and iron

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Posted 14 January 2018 - 11:46 PM

Hey! I downloaded this mod not too long ago and I'm loving it.

I don't know if anyone's already asked this but I noticed Gondor builders can't build a secondary fortress. Is this on purpose? Or will that be fixed in later patches?

Thanks for the great work fellas!

#117 Mathijs

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Posted 15 January 2018 - 03:51 AM

They can, the button was just moved to their personal commandset because we ran out of space on the sidebar. 


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#118 Sharkey

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Posted 26 January 2018 - 01:24 PM

One more possibility for a final-tier Mordor power to replace the Balrog if needed: could something be made of Sauron's appearance in the third Hobbit film before the White Council drives him off? Some sort of area effect spell with the Eye at centre, pulling units towards it (like a slower and larger version of the Misty Mountains wind power) while draining health from those enemy units. Perhaps the Eye could be vulnerable to magic attacks, and be more damaging to units than buildings. Not sure, but I suspect that scene in 'Five Armies' could somehow be turned into a good spellbook power.

 

Another point of praise: Isengard and Lothlorien, and in particular Saruman and Galadriel, are just perfect in this mod. Love what you've done with the hero powers for Saruman, and the visual effect of buildings near Galadriel. Not to mention all of the beautiful buildings and the brilliant Misty Mountains fortress of course. There are so many wonderful details in this mod that I'm having to play easy mode just so I have the time to zoom in and appreciate it all!

 

EDIT: The power could have an effect rather like 'Implode' from 'Age of Mythology': See video here at about 15:45.


Edited by Sharkey, 29 January 2018 - 06:14 PM.


#119 Joscha55

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Posted 05 February 2018 - 02:00 PM

Hello  AOTR-Team,

iam playing your mod for a while now and i really love it. The concepts of the factions are great and your models are outstanding compared

to other mods out there.

The only problem i have with the mod is caused by the patrols around the buildings. I liked them at the beginning because they were a never

seen addition to the defense of buildings in BfME 2 and it looks nice with the soldiers walking around in your base.

However, the big downside of them is, that they are really bad for the performance of the game. Espacially in the late game when there are

many buildings and troops out they cause fps drops.

I think it would be better to give the buildings more defense or extra arrow towers to make them survive a bit longer instead of the patrols.

As much as i like the concept, i would like it much more to see your nice models in higher graphic settings.

 

Keep up your good work!



#120 Jay Owenz

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Posted 05 February 2018 - 10:38 PM

Hi! 
Is there anyway to play it with T3A? Like online? I can't seem to find it.






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