units
#1
Posted 09 February 2017 - 01:57 PM
#2
Posted 16 February 2017 - 01:42 AM
You do not have to bind the arrow. When you import the skeleton in Max you should see an arrow bone usually called ARROWNOCK. When you export your model have the arrow mesh use that name exactly and do not bind it. It will follow the bone and hide/reveal when necessary.
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#3
Posted 16 February 2017 - 07:20 AM
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