Why do you all hate PsiCorps... I'm guessing ya'll too lazy to micromanage your Masterminds and Adepts...
Magnetron's and Magnetic Beam can stop entire battalions in their tracks almost every single unit can be stopped by them, leaving them vulnerable to Mind Control and Marauders damn long range... They also have a huge advantage when the maps got water, Magnetrons+Elite Adepts..
Gehenna Platforms i admit needs their Dybukk-AA fighters health to be increased, And when that happens Coronia better hide...
They make lack firepower, but to compensate they use their enemies firepower against them.. When used well you can turn an entire Last Bastion army against them! It just takes alittlebit more practice and micromanagement to use this faction effectively, You don't just build alot of troops and overflow your enemies base with em'
Going back to the main discussion i believe that all the factions are balanced, they're just a few final tweaks needed (i'm looking at you Eureka) i personally voted for European Alliance since they lack support powers...
This probably.
PsiCorps seems like a faction designed around not fighting the enemy directly. Lasher have rapid-fire shots for rapid engagement. Marauders were meant to kite. Magnet tech prevents enemy tanks from touching you. Masterminds are tanky, sure, but you're not suppose to dive enemy lines with them.
The intended way to play seems to be to abuse magnets and mind control while avoiding losses to your army.
Most players I've seen though seem to just play normal infantry-spam Epsilon + Gatling, so half the time, I don't even realize I'm fighting PsiCorps.