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MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers


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#81 Destroyencio

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Posted 15 February 2017 - 05:44 PM

Centurion is immune to Charon. Doesn't matter how many Charons you have, it's immune to them.



#82 Handepsilon

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Posted 15 February 2017 - 06:05 PM

I think either Charon or Legionaire can wipe a Centurion. Saw it on AI duel Chinese vs EA

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#83 Shelbythetriagularsquare

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Posted 15 February 2017 - 06:12 PM

I heard that in the 3.0 sub faction spotlight, but I saw that video 2 months ago so maybe I messed up.


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#84 CLAlstar

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Posted 15 February 2017 - 06:41 PM

Chrono Legionaire can affect centurion without problems. However Charon is unable to do so, mainly due to balance issues.



#85 Handepsilon

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Posted 16 February 2017 - 01:39 AM

Yeah, Charon is a fire and forget (also literally) type of attack

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#86 Qeit

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Posted 16 February 2017 - 03:20 AM

 

You do realize that Charons cannot attack centurion/madman and Blizzard tanks are insanely good against infantry aswell?

I played as EA in 3.3 only few times and it was Thor/Prism tanks/Archons/Mirage combo usually. Guess it means there is even less reasons to use it now. In 3.0 Charon for whatever reasons worked on Centurion in my case.

While BT good damage wise, they not so good in terms of fire rate. And that's kinda critical. Their range longer than Tesla towers and such (lol), so sometimes I use them as siege unit (lol).


Edited by Qeit, 16 February 2017 - 03:38 AM.


#87 Damfoos

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Posted 16 February 2017 - 07:03 AM

They cant directly attack buildings in 3.3

#88 Qeit

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Posted 16 February 2017 - 09:10 AM

They cant directly attack buildings in 3.3

True that. lol

 

... Somehow I have a feeling that Allies were overnerfed.



#89 CLAlstar

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Posted 16 February 2017 - 09:20 AM

In 3.0 they also were unable to take out centurions.



#90 Destroyencio

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Posted 16 February 2017 - 02:44 PM

Charons couldn't attack the Centurion in 3.0 either.

 

Btw ever had problems with durable units like Nuwas or Mastodons? I didn't, cause of Charons. And they're getting a range buff in next patch, which will make them much better <3



#91 NorthFireZ

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Posted 23 February 2017 - 06:01 PM

Apprently Eradicators inside of the Centurion are immune to being erased by the same time continuum. Cause every damn time I get a CL zapping that Centurion, beams of radiation would melt the expensive chrono commando :(

Edited by NorthFireZ, 23 February 2017 - 06:02 PM.

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#92 Handepsilon

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Posted 23 February 2017 - 06:55 PM

Apprently Eradicators inside of the Centurion are immune to being erased by the same time continuum. Cause every damn time I get a CL zapping that Centurion, beams of radiation would melt the expensive chrono commando :(

The transported infantries that fire seem to keep allegiance AND activeness even though their transport is MC'ed, EMP'ed or in your case, erased


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#93 Kirov_Fury

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Posted 23 February 2017 - 06:58 PM

I used to deploy dolphins a lot, but since the new release greatly nerfed them against the units, I dropped them. However, they are pretty much useful for fast reconnaisance and "minesweeping" in sunlight.

#94 Tyhednus

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Posted 07 March 2017 - 12:26 PM

Teratorns are really underused compared to other T1 aa vehicles, because the other also have other uses. The Teratorn is pure aa. The damage is not bad, but the fact that it needs to lock on before it can fire makes it unappealing to use more often. Knightframes are in that regard more favourable and spammable.

#95 Handepsilon

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Posted 07 March 2017 - 12:54 PM

Yea, they're good, but the lock on drawbacks made me choose Frames to combat Thor spam. Of course that turned terrible

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#96 Damfoos

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Posted 07 March 2017 - 01:18 PM

Teratorns are not reliable when it comes to intercepting fast movers (like jets), unlike Knightframe blobs which won't let the jet come close due to instant damage dealing. Same goes for Shrike nests - while they are effective against helicopters and slow aircraft, they can't do anything to prevent jets from sniping your stuff. Teratorns are worth building if you see heavy air spam coming, you make those for one specific task and never use them again. Gattling tanks mow down infantry, Flaktracks can transport infantry and sometimes even kill enemy infantry with their weak MGs, IFV has combos which are quite potent. Teratorn has the Golden™ Rocket™, higher price and terrible reaction time - it is a situational unit which have no other purpose but to kill heavy/slow aircraft while keeping your WF busy because you need many of them. Knighframe blobs have only two things which make Teratorns a better choice - their vulnerability to Thors and their slower speed, but in all other cases Knightframes are a much better investment because of their versatility and ability to nanosynch.

Edited by Damfoos, 07 March 2017 - 01:21 PM.


#97 doctormedic

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Posted 07 March 2017 - 02:52 PM

I wonder how effective would railgunners on jackals would be



#98 Handepsilon

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Posted 07 March 2017 - 02:56 PM

I tried it once, but it's hard to get the railgunner to fire without jackals getting close enough.

Edited by Handepsilon, 07 March 2017 - 02:57 PM.

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#99 NorthFireZ

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Posted 07 March 2017 - 04:29 PM

Has anyone ever wondered why the Flack Track doesn't just use its quad flak cannon on infantry? I mean the Gatling Tank has no problem tracking highly advanced fighter jets moving at the speed of sound, with stealth capabilities, and also mow down infantry. And that thing is a hunk of scrap metal cobbled together by some fools in Epsilon. So why can't the flack track do it xd

Edited by NorthFireZ, 07 March 2017 - 04:33 PM.

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#100 Admiral_Pit

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Posted 07 March 2017 - 04:31 PM

I also want to add to the Teratorn conversation that they're robots, so they're immune to radiation, poison, and mind control as part of their perk, not to mention the fastest of the T1 AA, to be used as a "rapid response" to flyers that may appear where Knights are just too slow to catch up to.  Sure they're bad against jets, but if you're against slower things and need something to intercept em, simply use them to kill, though microing is important especially against Thors and Irkalla.  I'd love to use em too or at least try to give em attention, but unless a Basilisk, Quetzal, Thor, helicopters, or a Kirov (or something slow like them) shows up, it's probably not worth building one.

I do want to experiment if they're worth it against Barracuda strikes, though.


Edited by Admiral_Pit, 07 March 2017 - 04:32 PM.

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