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MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers


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#161 legionnaire501

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Posted 14 August 2017 - 10:51 AM

i would just give the mines to the seawolf to give it a little more use.



#162 lovalmidas

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Posted 15 August 2017 - 03:41 PM

Make sea mines OHKO T1 ships, and we be talkin' :p


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#163 PACER

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Posted 15 August 2017 - 08:28 PM

Make sea mines OHKO T1 ships, and we be talkin' :p


That sounds very much like some PF-style kamikaze :D


Edited by PACER, 15 August 2017 - 08:28 PM.

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#164 Tathmesh

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Posted 11 December 2017 - 03:11 PM

This is kind of a dead thread, but I might as well post this.

 

 

Anyone else find the Teratorn somewhat situational? I underuse them a lot.

 

At early game, they're totally useless because there aren't any significant aircraft threats, and they have no anti-infantry unlike IFV, Gatling Tank, and Tigr.

 

At mid game, they're kind of bad against fast jets like stormchildren. IDK about other jets.

 

At late game, there are better and more useful options like giantsbane, shadray, and alanqas, so why bother? 

 

 

So is the teratorn a niche unit or are there common circumstances where you would want to spam them?


Edited by Tathmesh, 11 December 2017 - 03:14 PM.

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#165 TeslaCruiser

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Posted 11 December 2017 - 06:39 PM

Fast unit + high damage + it benefits from sodar array. Now knightframes and banes are slow and the last one lb specific.
If something, mass knightframe fill 2 many roles (Anti inf/Anti air/potencial Siege unit) but teraton role is quite clear: to deal with high armor planes and choppers. So you build those against things like irkalla, Thor, Wolfs, quetzal.
Against jets all factions struggle so it is not just a foehn problem. AFAIK next update will include a building damage reduction for basic jets keep that in mind.
Later you can use sodar to buff your teratons and nest but the real game changer for foehn is the satanist cult temple. This structure relies on dark arts to strength buildings in its vicinity (canon)

#166 StolenTech

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Posted 12 December 2017 - 10:42 AM

I use teratrons a lot (kind of a habit of mine to use units that nobody cares to use usually) and I can tell you they are fantastic but only when used properly, you have to be patient with them and not just run them in to kill stuff unlike half of foehn's arsenal make sure to not lose the connection between the units and perhaps use them to bait enemy units into attacking them, but as TeslaCruiser said they only work vs big air units. for jets I get about 6-8 jackalframes and chase the jets around with them, make sure to get the spinblade as well.



#167 Guest_Chaplain5_*

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Posted 13 December 2017 - 01:48 PM

I think Teratorns are good against Wolfhounds because they can kite them out. Thor Gunships too, and Basilisks.


Edited by Chaplain5, 13 December 2017 - 01:48 PM.


#168 BotRot

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Posted 16 December 2017 - 02:41 AM

I know it's already talked about, but the Nanocoat Regulator...it's not that it's terrible, but this is quite an interesting but underused structure (even computer AI does not build this for some reason).

 

For multiplayer, I don't think it complements the usual aggressive tactics of online players (I mean, was there any game besides certain challenges where someone would prioritize destroying a Nanocoat Regulator).  In fact, I believe the Nanocoat Regulator is underused because of the same reason as the Blast Furnace under the same conditions: it's best used in a turtling situation, and that strategy is rarely viable in online play (if I'm not mistaken).

 

Another reason could be that the Regulator is overshadowed by the Signal Inhibitor (though they can complement each other well), since the latter is just too good to pass (a defense that delays the destruction of nearby ones vs a defense that prevents annoying targetable support powers altogether).


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#169 Damfoos

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Posted 16 December 2017 - 01:06 PM

4 Barracudas oneshot a T3 structure, with nanocoat they don't. Nanocoat is good for making your defence in some chokepoint hold longer than usual, good for protecting important structues from sudden attacks, it's not like it is supposed to stop head-on assaults 



#170 isaac103

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Posted 10 April 2018 - 06:07 AM

Anyone want to talk about the Blizzard tank eating infantry for breakfast? :p haha 



#171 GuardianGI

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Posted 10 April 2018 - 03:16 PM

Because that's one of it's main purpose?


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#172 TrollWarlord

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Posted 12 April 2018 - 09:03 AM

Well PF don't have any T3 anti-infantry unit unlike USA and EA so...



#173 CLAlstar

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Posted 12 April 2018 - 09:15 AM

Are you sure? One of them was mentioned just couple of posts ago.



#174 pikachu11

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Posted 12 April 2018 - 12:21 PM

Well PF don't have any T3 anti-infantry unit unlike USA and EA so...

They do, actually. It's the Suppressor.



#175 Tathmesh

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Posted 12 April 2018 - 03:44 PM

 

Well PF don't have any T3 anti-infantry unit unlike USA and EA so...

They do, actually. It's the Suppressor.

 

 

Uh, are you sure? 



#176 pikachu11

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Posted 12 April 2018 - 07:04 PM

 

 

Well PF don't have any T3 anti-infantry unit unlike USA and EA so...

They do, actually. It's the Suppressor.

 

 

Uh, are you sure? 

 

Oh, never mind. I didn't see the anti-infantry part...



#177 Destroyencio

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Posted 12 April 2018 - 07:04 PM

Blizzard. And Battle Tortoise with Seals also works.



#178 arandompersons

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Posted 08 September 2018 - 07:10 AM

the chronosphere, weather controller and blasticade are quite underused i reckon.

 

the weather controller is good but outmatched by the huge AoE of all of the other superweapons plus its a gamble. it may destroy things, it may not. which i like but its a two edged sword really.

 

the chronosphere should become one of the only T2 superweapons, as well with the blasticade, they require alot of setup and the chronosphere isn't working i think.. due to the immense setup for them, getting them at either T2 or T3 would be quite helpful. having to get out that 1 extra upgrade for the foehn doesn't leave you with much cash left to go directly into a blasticade AND be able to setup an elaborate trench network.

 

you need tanks to teleport :O so you are probably going to want to go into T3 and the setup of that, requiring a war factory, some tanks to teleport and a chronosphere. it can be achieved but the payoff can be limited. sometimes, it can completely fail. good to combo with teammates, especially against A.I's but otherwise, it doesn't have much usage...

 

the blasticade just requires alot of setup which can be a pain, especially since you also cannot repair blast trenches. awesome but really underused. and as said before, you gotta spend a moderate amount for your upgrades and buildings as well as having enough power and so on. alot of effort required for a big gain. but the potential for failure is certainly there..

 

all of em are sadly underused i reckon. prove me wrong if you want/need to :O 


Edited by arandompersons, 08 September 2018 - 07:12 AM.


#179 Handepsilon

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Posted 09 September 2018 - 03:20 PM

Chronosphere underused? Surely you haven't experienced 9 Prism Tanks/Abrams teleported in to your MCV. I dare say it's far more dangerous than WCD

WCD is... yeah kinda random. You can double nuke things with it, so it's fine. As an SW, it's not underused tho. You nailed it on Blasticide though. Any sane Foehn player would not even dare spending $2500 in skirmish. Only usage of it is if you wanna bait AI or do some challenges that involves defense

Edited by Handepsilon, 09 September 2018 - 03:22 PM.

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#180 Opus Custom Tank

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Posted 29 November 2018 - 10:03 PM

What is that thing?

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