So I am thinking about learning how to do animation this summer. Since I am doing this, I wonder if I can somehow contribute to the Mental Omega mod by making animation cutscenes that Speeder and the team can put into the mod itself?
Thinking About Contributing to Mental Omega via animation cutscenes
#1
Posted 20 May 2017 - 05:22 PM
- Pasidon and PACER like this
#2
Posted 20 May 2017 - 05:48 PM
Animation is one thing, having models to animate is another.
#3
Posted 21 May 2017 - 04:32 AM
I'm guessing I'll have to create my own models then right?
#4
Posted 21 May 2017 - 06:19 AM
Animation isn't just about models. When you mention animated cut-scenes, 2D traditional style scenes in a hand-drawn fashion (or at least looking hand-drawn) should be the first thing that comes to mind. Since Mental Omega is seemingly inspired by Japanese animation, and you're directly inspired by Mental Omega, wouldn't you want to learn an animation style closer to that anyway? No grantee that the MO team will take your work and use it, but it would still be neat to see what you can do.
#5
Posted 21 May 2017 - 06:58 AM
Well, I guessed that he means 3D animation, since that's what RA2 cutscenes used to be.
#6
Posted 21 May 2017 - 08:38 AM
It's fun to break tradition once in awhile.
#7
Posted 22 May 2017 - 05:00 PM
Well, I guessed that he means 3D animation, since that's what RA2 cutscenes used to be.
This is what I was kind of shooting for.
https://www.youtube....h?v=9wD9fgIlbgY
#8
Posted 25 May 2017 - 04:17 AM
I'm guessing I'll have to create my own models then right?
I know there are a few people on the forum who can provide you models/ already have 3d modelling experience. I highly suggest you check out the fan art thread to recruit. If you are to accomplish something on par with the classic cut scenes, you will need all the help you can get.
Also, I am making no promises, but just to help you get started, I believe I can pitch in on the modelling department over the summer.
Edited by Rytelus, 25 May 2017 - 04:18 AM.
#9
Posted 05 August 2017 - 08:00 PM
#10
Posted 05 August 2017 - 08:13 PM
Have any development on this happened yet?
Sorry about that. Internship's been eating me alive. :( Guess that's out of the picture. So much for not fulfilling promises........
#11
Posted 06 August 2017 - 02:16 PM
Take your time.
You can try something closer to the C&C franchise, as the C&C community (should) be bigger than that of a mod. I expect there will be more resources as well as some try to create their own AMVs.
Or use something else. More important is to familiarise yourself with the technicalities of the task, and programming yourself to commandeer tools and equipment to get through them.
There is usually a few years difference between learning to do a task, and doing the same task efficiently and with quality. I didn't start making maps / missions in 2012; I was already dabbling in it in other games (RA1, TS, Dune2000) since 2008. And my fan-missions in 2012 were still primitive.
Someday I'll make Dynasty Warriors / DOTA / danmaku / racing game a thing in MO.
It helps that I have fun doing it. You'd have to have fun to last that long.
Edited by lovalmidas, 06 August 2017 - 02:19 PM.
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