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Edain submod: How to make the AI build my new building

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Best Answer DonkeyKong21 , 12 March 2018 - 09:03 PM

I found the solution, the data are in the ki (which is german for ai) folder in the _edain_maps.ini. In case someone else would ever need this.

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#1 DonkeyKong21

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Posted 12 March 2018 - 05:05 PM

I'm working on a small submod for Edain 4.4.1 and I've changed the buildings for the Gondor faction. It works completely and I can use the new buildings, but the AI still use the normal buildings. How can I change the AI to make the new buildings that are in the commandset file? 

 

kind regards,

Tim



#2 DonkeyKong21

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Posted 12 March 2018 - 09:03 PM   Best Answer

I found the solution, the data are in the ki (which is german for ai) folder in the _edain_maps.ini. In case someone else would ever need this.






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