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Why doesn't the Edain Mod have a place under released BFME mods?


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#1 Before

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Posted 10 December 2018 - 03:37 AM

I've personally noticed Edain has a lot of support and development going on behind it, so it seems weird to me for it to otherwise not be included in the official modding section.



#2 Ridder Geel

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Posted 10 December 2018 - 09:08 AM

If i'm not mistaken this is due to Edain not being hosted by Revora.


Ridder Geel

#3 Before

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Posted 11 December 2018 - 02:51 AM

If i'm not mistaken this is due to Edain not being hosted by Revora.

Ah. Can we add the section anyways? It's a pretty big mod, and I didn't even know it existed for like the first 2 years I was here (because I thought this was the only bfme place left)



#4 Mathijs

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Posted 11 December 2018 - 09:36 AM

You'll notice the whole section under which 'Released mods' sits is called 'Hosted Mods'. That refers to mods that started on The3rdAge, got their community forum/hosting space here, etc. Edain's a great mod, but it doesn't fit these criteria in any way. As such, they won't be added.


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#5 JUS_SAURON

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Posted 09 May 2020 - 09:35 PM

Old topic , just want to know if there are Edian Mod coders here ?

They did seem to get BFME1 stye back , and I would love to know how 

Specifically how to get AI functional , capturing Econ Plots and Outposts etc


Edited by JUS_SAURON, 09 May 2020 - 10:16 PM.





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