Hi all!
Need help with adding attribute modifier while you attack enemies or any other way to add you a leadership while you are in combat if it possible.
Posted 06 March 2019 - 07:33 PM
Hi all!
Need help with adding attribute modifier while you attack enemies or any other way to add you a leadership while you are in combat if it possible.
Posted 11 March 2019 - 10:08 AM
Hm... well possible with the use of two of these modules:
Behavior = AttributeModifierAuraUpdate ModuleTag_TheAttributeModifierAuraUpdate ;L01211310->SUB_L00BEA580->L01E97D40: TriggeredBy = Upgrade_StructureLevel1 Upgrade_RohanFireArrows ;L00BE9600: List of Upgrades //Must have these upgrades ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership ;L00BE9600: List of Upgrades //May not have these upgrades RequiresAllTriggers = Yes ;SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active) RequiresAllConflictingTriggers = Yes ;SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled') CustomAnimAndDuration = AnimState:USER_3 AnimTime:0 TriggerTime:0 ;L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever Permanent = Yes ;SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost... ;L01211310->L01F468B0: BonusName = MyModifier ;SUB_L006D4C30:String (AttributeModifier) RefreshDelay = 100 ;SUB_L00E6CB10:Unsigned Integer Value Range = 70 ;SUB_L006D46C0:Float Point Value TargetEnemy = Yes ;SUB_L006D3400:Boolean AllowPowerWhenAttacking = Yes ;SUB_L006D3400:Boolean ObjectFilter = ANY +HORDE +HERO ;SUB_L00EDCA00:Object Filter ;AffectsKindOf ;L012112A0 - 'AttributeModifierAuraUpdate... AffectsKindOf is obsolete, please replace with ObjectFilter. -M Lo' StartsActive = Yes ;SUB_L006D3400:Boolean RequiredConditions = MOUNTED ;SUB_L006D3960 L0223AACC : MOUNTED TAINT ELVEN_WOOD AntiCategory = LEADERSHIP ;L01212430:AttributeModifierCategory AntiFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList AffectGood = Yes ;SUB_L006D3400:Boolean AffectEvil = Yes ;SUB_L006D3400:Boolean RunWhileDead = Yes ;SUB_L006D3400:Boolean AllowSelf = Yes ;SUB_L006D3400:Boolean AffectContainedOnly = Yes ;SUB_L006D3400:Boolean MaxActiveRank = 4 ;SUB_L006D4430:Signed Integer Value End
This module (should) allow you to grant a modifier whilst attacking (AllowPowerWhenAttacking).
If this is the case, using one modifier that disables the other, you might be able to disable the modifier when not attacking.
But considering the engine and all, I wouldn't be surprised if this doesn't work at all.
Other than this module I currently have not found anything that could allow this (except maybe something with how a weapon works, however that would only work when attacking)
Good luck!
Posted 14 March 2019 - 10:30 AM
Until I could get it to work). Maybe I will try again. Thanks for the answer.
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