Best Answer Jokuc , 21 March 2019 - 01:19 PM
What do the commandbuttons and commandsets of the keep look like?
Best Answer Jokuc , 21 March 2019 - 01:19 PM
What do the commandbuttons and commandsets of the keep look like?
Posted 19 March 2019 - 08:24 PM
Hey! I want to add a new hero I created for Mordor to one of my maps. The hero is based on Elrond, but as you can't change the icons for commandbuttons in map.ini, my workaround has been to add an "empty" unit or upgrade (depending on what icon I want) to an orc pit, then spawning the hero on the map with wb scripts once that upgrade or unit has been purchased.
Now, I'm making some changes to my map since I want more heroes and as I've learned, adding heroes to regular buildings is not the best idea. There are multiple reasons, one of them being that the building will stop producing units if a hero and a unit is purchased at the same time.
So now I want to add a fortress, or rather these small citadels from bfme1 to my map and add the heroes to that. I am using the object MordorCampKeep and the heroes are working just fine. The problem is, if I add ElvenElrond to the PlayerTemplate for Mordor, the Elrond commandbutton will show up in the citadel. I want the commandbutton for the upgrade which I used earlier, but whenever I try to add it to the commandset of the CampKeep, nothing happens.
Is it possible to add upgrades to the commandset of a Citadel? I feel like it must be possible since the regular Fortresses have fortress upgrades. If yes, how can it be done? If no, is there any other way around this?
Edited by Jokuc, 22 March 2019 - 04:50 PM.
Posted 20 March 2019 - 12:02 PM
What do the commandbuttons and commandsets of the keep look like?
Posted 21 March 2019 - 01:19 PM Best Answer
What do the commandbuttons and commandsets of the keep look like?
Edited by Jokuc, 22 March 2019 - 04:51 PM.
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