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I'm very new to modding and need help with some animations for an ability

help noobie orks ability animations

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#1 TobyMac01

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Posted 26 June 2019 - 03:49 PM

So I want the Warboss to have a simiar ability to the Imperial Guard Commissar. I've made the ability work now I just want to apply existing animations when the ability is activated like one of the synckills or the Warboss shooting a Ork like he does in Winter Assualt at the start. Any help is appreciated  :grin:



#2 TobyMac01

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Posted 26 June 2019 - 09:27 PM

I've finally done it but I do have a second question.

Is there anyway to make the mad dok replace his slugga for a power klaw without touching modeling tools such as editing its hardpoints (already tried)?


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#3 TobyMac01

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Posted 26 June 2019 - 09:29 PM

Here's the animation if anyone is interested.


Edited by TobyMac01, 26 June 2019 - 09:39 PM.


#4 Industrial_Strength

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Posted 27 June 2019 - 05:47 PM

I'm sorry you haven't received more help. I'll see if I can't point someone you're way. As there are still very active modders left in the community.

I'm dealing with health issues ATM so am not really posting at this time.

So my apologies for not being able to help but I'll see if I can't get someone who can to take a look at your threads.

No promises as like I said with the health BS but I'll try, .
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#5 TobyMac01

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Posted 28 June 2019 - 05:50 PM

I'm sorry you haven't received more help. I'll see if I can't point someone you're way. As there are still very active modders left in the community.

I'm dealing with health issues ATM so am not really posting at this time.

So my apologies for not being able to help but I'll see if I can't get someone who can to take a look at your threads.

No promises as like I said with the health BS but I'll try, .

Alright thanks for helping! :thumbsuphappy:

Hope you get better


Edited by TobyMac01, 28 June 2019 - 06:08 PM.


#6 Kasrkin84

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Posted 28 June 2019 - 07:34 PM

Is there anyway to make the mad dok replace his slugga for a power klaw without touching modeling tools such as editing its hardpoints (already tried)?

 

Pretty sure there's not. Unless the mad dok has a power klaw in its model file already, which I very much doubt (although even if it did, it would probably be used as a replacement/alternative for its choppa rather than its slugga).


Edited by Kasrkin84, 28 June 2019 - 07:35 PM.

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#7 Kekoulis

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Posted 28 June 2019 - 08:11 PM

 

Is there anyway to make the mad dok replace his slugga for a power klaw without touching modeling tools such as editing its hardpoints (already tried)?

 

Pretty sure there's not. Unless the mad dok has a power klaw in its model file already, which I very much doubt (although even if it did, it would probably be used as a replacement/alternative for its choppa rather than its slugga).

 

No,there is not.What you see is what he has.


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#8 TobyMac01

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Posted 29 June 2019 - 02:51 PM

 

 

Is there anyway to make the mad dok replace his slugga for a power klaw without touching modeling tools such as editing its hardpoints (already tried)?

 

Pretty sure there's not. Unless the mad dok has a power klaw in its model file already, which I very much doubt (although even if it did, it would probably be used as a replacement/alternative for its choppa rather than its slugga).

 

No,there is not.What you see is what he has.

 

Alright thanks for clearing that up I guess I'll have to model him with a power claw at some point I was planning to model him anyway.


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