Messerschmitt BF109 G-10
#2
Posted 08 November 2003 - 04:07 PM
#5
Posted 07 November 2003 - 12:45 PM
#6
Posted 07 November 2003 - 03:21 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#7
Posted 07 November 2003 - 02:33 AM
#8
Posted 08 November 2003 - 01:01 PM
This means I can use several free and even commercial plug-ins to speed up workflow.
Texporter is one of the tools that make life easier, because you can save the UV layout to a bitmap, which you then can use as template for your texturing.
But With GMAX it is as easy to use a screencap and use that as template..
Unwrapping can either be done manually, or with the help of chilliskinner. I prefer the last one, as it will warn you when some of the unfolding isn't done properly. It provides an extra safety net...
I've developed several other techniques to get faster and better skinning bitmaps, but you'll have to swap sides before i tell any more about those... hehehe..
#10
Posted 08 November 2003 - 09:55 AM
I usually make maps at 1024x1024 and resample the final result to 512x512 or in some cases to 256x256. Having a bigger scale to work on allows easier working on details. The maps need to be a power of 2 or they wont save, but i recently learned they don't have to be square..
#12
Posted 08 November 2003 - 07:42 AM
Ermm, Generlas doesn't accept 500x500, do you mean 512x512?what do you mean? do you mean the dimensions of the map area when you apply it?
mine are 500x500, if that's what you mean.
#14
Posted 06 November 2003 - 04:24 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#16
Posted 06 November 2003 - 09:04 PM
#17
Posted 06 November 2003 - 09:37 PM
Huh?? what do you mean with that?Are the cockpit and the body seperated, cause that's a difficult way to work.
#18
Posted 06 November 2003 - 10:46 PM
What the polygon count of the model?
The skin you've applied is more typical for an E-model and is of a rather average quality... -_-
#19
Posted 10 November 2003 - 10:09 AM
clearing things up (again) I didn't have many reference pictures for skinning (cos I dont have the net at home) so I did my best at copying what the BF109 in Hidden&Dangerous 2 looks like, not that it gave me many chances to take a good look. Plus the fact that I'm not too good at making bitmaps results in the "average quality" skin.
I'm still happy with it, one of my best skins to date so far
Flyby, did you know that Max 5's Unwrap UVW does everything texporter does?
#20
Posted 10 November 2003 - 10:24 AM
I have MAX5 on my shelf for several months now. I just didn't get to install it so far because I fear to break my production pipeline. I just can't afford having troubles when in the middle of a job.....
I even received my MAX6 upgrade last week… so I guess it is time to move up a little bit.
Odd huh, that, while non-professionals always want to use the latest stuff, you tend to be a lot more conservative when you make a living on it...
My golden rule: "don't fix what isn't broken"
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