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Mods Whishlist / Suggestions


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#1 herbert3000

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Posted 03 April 2021 - 03:34 PM

A place to brainstorm ideas for future mods ^_^

Feel free to add your own suggestions and comment on other people's posts.

 

Here are some of my proposals:

  • Commandos 2: all missions from BEL, BCD and C3 as close as possible to the original missions (no additional enemies, no surprise attacks etc.)
     
  • Commandos 2: a selection of the most interesting maps from Destination Paris with the difficulty of the original C2. For all the players who finished C2 but can't handle the hardcore difficulty of DP.
     
  • BEL: recreated beta maps based on early screenshots of the game.

If any of those already exist, please post the link below.


  • AndrewT and Milones like this

#2 Samz

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Posted 04 April 2021 - 12:53 AM

Commandos 2-style weapon ranges for C3 and more effective medkit as well as massively increasing the range of heavy machine guns. (The ones in Motorbikes that the Green Beret can use, that are kinda worthless since they have the range of the pistol.)

 

Adding the Garrote back to the Thief's inventory in "Get to the Engine"  like in the demo version of the game.

 

A Destination Paris-style mod for C3, adding Guard dogs to more levels, a few extra levels that are new/remixed versions of existing levels that allow us to use Commandos like the Diver more by adding them to new/old levels. 

 

While probably never going to happen, I would be curious to see an attempt at remaking Strike Force, but in the style of the classic games on either C2 or C3.


Edited by Samz, 04 April 2021 - 12:59 AM.


#3 AndrewT

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Posted 04 April 2021 - 08:45 AM

@herbert3000: your first proposal would be the most essential for me as well. I would have loved if stankan finsihed his HD mod with all the maps from all of the games.

 

Commandos 2: all missions from BEL, BCD and C3 as close as possible to the original missions (no additional enemies, no surprise attacks etc.)

 

@Samz: I believe the first mission (the Norwegian fjords) of Strike Force more or less exists like this: 62021039_10161766079410481_3012501735135

 

I can live without these, but still would like to see one day:

  • C3 weather effects in C2 (those rain drops and snow flakes still look gorgeous)
  • an accessible and straightforward-to-use external map editor application for C2
  • correct aspect ratio for higher resolutions


#4 dialog

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Posted 04 April 2021 - 06:16 PM

  • Commandos 2: all missions from BEL, BCD and C3 as close as possible to the original missions (no additional enemies, no surprise attacks etc.)
     
  • Commandos 2: a selection of the most interesting maps from Destination Paris with the difficulty of the original C2. For all the players who finished C2 but can't handle the hardcore difficulty of DP.

 

Good ideas, i agree. Also, imho, c1 & c3 missions in c2 should preserve original c2 gameplay as possible, not copy c1/c3 gameplay (except some key features). And i don't know, why in DP in C1 maps textures was changed, but it looks not like original c1 landscapes, imho all graphics should be original.



#5 Milones

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Posted 05 April 2021 - 08:27 PM

I would love to see the BEL and BTCOD maps redone in 3D (rotatable view) & new created rooms (interiors) for 2D maps with enough feeling left over from the original.



#6 extrano1955

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Posted 06 April 2021 - 09:59 PM

As main manager of BEL/BCD I am not going to set the missions 100% same as the original game. In my first tries I did it and my friends didn´t like it, If I create 100% same mission as c1 it will be just a bad quality copy.

 

Comm2 improved the multiplayer experience making all commandos able to hit/tie and use guns, also the enemies in c2 are weaker, ( not leave position enemeis don´t make alarm ). Weaker enemies + stronger commandos made me create extra enemies, only for make ir little more challange, keep only original enemies would be a joke for the average difficult in destination paris, in fact the currently BEL difficult is easy comparing to other mods.

 

About C3 I didn´t change much, only little improves like anims, videos and bug fixing. The main change is destroy the warship, now fins get in the ships and have some funny extra action and Im pround of it, I also made 2 versions of some mission ( only working in comm2.exe ) to play with only 1 commando in single player and more in multiplayer.

 

Would be good to have a list of all missions ranked by difficult, action or stealth or only able to tie, number of commandos and quality.

 

My own wishlist:

 

-All commandos 3 faces + HD remaster for driver and natacha

-Moving train in Comm3 get to the engine

-Add comm3 weather effects

-New things like shotgun, magnum .44, allied sherman tank, russian tanks, new german tanks, zombies...

-My too sophisticated/impossible to create future new missions (for example flying transparent zeppelin; can see inside roms and clouds moving outside)

-Better new missions; I wish to play new missions from different editors as good or even better than my own missions. There are too many only hit and tie missions, without any briefing or surprise, and 1 commando missions ( impossible to play multiplayer )

-0 bugs and synchronized version of destination paris china/us. That is my own job, working every new update.

 

I said Im not going to edit BEL in c2 as BEL. But I would love to create new comm1 missions in c2 with C1 style. Only Green Beret and thief able to punch/tie, infinite pistols without auto-shoot, sapper with trap... I have seen so many mods like this:

 

 

But I don´t have permission. The owner don´t let me import to C2. If anyone create new C1 maps I could convert happìly. Is like 2-4 weeks job for me.


Edited by extrano1955, 06 April 2021 - 10:08 PM.


#7 Jeroen

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Posted 09 April 2021 - 07:36 AM

So in C2 the characters and interiors are 3D, right? Has anyone been able to let the C2 fully rotate instead of just 4 angles? (not buildings and such, but just an empty map)



#8 AndrewT

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Posted 09 April 2021 - 08:17 AM

So in C2 the characters and interiors are 3D, right? Has anyone been able to let the C2 fully rotate instead of just 4 angles? (not buildings and such, but just an empty map)

I believe that's the demo with access to developer mode.

Attached Files


Edited by AndrewT, 09 April 2021 - 08:18 AM.


#9 Jeroen

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Posted 09 April 2021 - 10:08 AM

That would be great. Horizontal rotation, not even vertical as in SHoWW2. There is an exe that does this?



#10 Samz

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Posted 09 April 2021 - 06:33 PM

It'd be cool to see some Strike Force mods potentially, though I have no idea if the game is actually moddable in any sense.

Stuff like adding the Molotovs/M1 Garand to more levels, adding the Green Beret's Knife to the Spy/Sniper, having German Forces actually use the STG44 and having the Portable MG42 actually be available on Higher difficulties. (Since on Commando difficulty all of it's spawn points are disabled.)


Edited by Samz, 10 April 2021 - 12:15 AM.


#11 herbert3000

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Posted 10 April 2021 - 11:39 PM

So in C2 the characters and interiors are 3D, right? Has anyone been able to let the C2 fully rotate instead of just 4 angles? (not buildings and such, but just an empty map)

The C2 engine is capable of rendering 3D exterior maps.

For instance: https://www.youtube....R3gHHutxM&t=39s

 

With the debug exe you can at least fully rotate the 3D SEC of any mission.






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