Best Answer King Arveleg , 03 December 2021 - 04:33 PM
Never mind, I figured it out.
Here's the original code:
ModelConditionState = UPGRADE_BOILING_OIL Model = RBCastKeep ParticleSysBone = smokebone01 TorchGlow ParticleSysBone = smokebone01 TorchSmokeBlack ParticleSysBone = smokebone02 TorchGlow ParticleSysBone = smokebone02 TorchSmokeBlack ; WeaponLaunchBone = PRIMARY ARROW_ WeaponFireFXBone = PRIMARY ARROW_ End
Added this before it:
ModelConditionState = SNOW UPGRADE_BOILING_OIL Model = RBCastKeep Texture = rbcastkeep.tga rbcastkeep_snow.tga Texture = rbkeepbib.tga rbkeepbib_snow.tga Texture = fellg.tga fellg_snow.tga End
Now it works properly.
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