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Understanding the Network.

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#1 Th3ory

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Posted 07 September 2022 - 01:27 PM

Hi all. I'm trying to understand how the Revora network works. I have been told conflicting information and figured what better place to ask then here. I play Kane's Wrath online but live in the USA. When I connect to plays in the UA, this strictly a P2P connection? Or is it a hybrid where each players information travels to the revora sever in Switzerland, then back to each player in a P2P manor?

 

Does the games connectivity depend on each players number of route hops in the each players network? If one players network path is shorter, or has a less number of hopes to the server, or to each players pc, do they recive an advantage? 

 

I understand many games can take advantage of software like WTfast or Exitlag to reduce the number of hops your network takes to reduce ping in certain games that use a server. Is there any software or anyway to help reduce the number of hops or overall help with connectivity in Kanes Wrath online? Perhaps a P2P tuning software. Not strictly for an advantage over your opponent, but to at least help with the routing in the P2P connection.   

 

My current network runs on 1 gig cable (960 mbps down and 50 up) but still receive to much lag to certain players to play at a comitative level. Say for tournaments or ladder games. I'm looking for any possible solutions. If each player connects to the Revor server, then I figured there is a chance to clean up the network routing to the server, however if its a fully based P2P, I'm not sure if there is anyway to clean up routing to each and every player you might play as they can be all around the world.         

 

Any help or advise in this networking area im trying to understand would be much welcomed! Thank you

 

     



#2 Cervanthes

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Posted 11 September 2022 - 11:20 AM

simplified the only window where you are actively connected with the C&C:Online machine is when you are sitting in the lobnby about to start your game or you are chatting etc. etc. etc.  when you then start your game are you pretty much off the server and then its P2P  so you could be running a 3 thousand penta bytes per second line but when one guy out of your match  lags be it Network or Engine delay then everyone in the match will be facing the same lag


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#3 Th3ory

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Posted 12 September 2022 - 03:00 PM

simplified the only window where you are actively connected with the C&C:Online machine is when you are sitting in the lobnby about to start your game or you are chatting etc. etc. etc.  when you then start your game are you pretty much off the server and then its P2P  so you could be running a 3 thousand penta bytes per second line but when one guy out of your match  lags be it Network or Engine delay then everyone in the match will be facing the same lag

 

Can you please help me to understand what "Engine delay" is, the actually players pc's? Also, how does the ranking system work? After each game the p2p con is broken and all link back to Revora sever and then the results are logged?  Thank you for your response! 


Edited by Th3ory, 12 September 2022 - 04:48 PM.





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