I'm pretty new to AI scripting, and I have a problem with one of my scripts. It is a very simple one but it frustrates me. I want it to set you as an enemy if you destroy 2 or more of the AI's buildings. Here is my script:
*** IF ***
Player Player '<Local Player>' destroyed 2 or more buildings owned by Player '<This Player>'.
*** THEN ***
Player '<This Player>' considers Player '<Local Player>' to be Enemy
I don't get why it doesn't work
Problem with Diplomacy
Started by
Guest_Sc4Freak_*
, Jul 19 2004 10:59 AM
1 reply to this topic
#1 Guest_Sc4Freak_*
Posted 19 July 2004 - 10:59 AM
#2
Posted 19 July 2004 - 03:11 PM
If this script is in a player folder it won't work. <Local Player> will only work in either the PlyrCivilian folder or the neutral folder.. I also suggest you make it look like this:
***IF***
Player Player '<Local Player>' destroyed 2 or more buildings owned by Player '<This Player>'.
***THEN***
Player '<Local Player>' considers Player '<Local Player>' to be Enemy
since <This Player> will point to no relevant player if the script isn't in a player specific folder.
***IF***
Player Player '<Local Player>' destroyed 2 or more buildings owned by Player '<This Player>'.
***THEN***
Player '<Local Player>' considers Player '<Local Player>' to be Enemy
since <This Player> will point to no relevant player if the script isn't in a player specific folder.
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