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Spawn Teams


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#1 Guest_Bob_*

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Posted 13 August 2004 - 07:28 PM

:laugh: I have tried every way I can think of to spawn a team and then upon whatever action have them transfer to a player civilian team.

I would like for this to work on my multiplayer map.

If anyone would please help from beginning to end I would greatly appreciate it.

By the way I can spawn units with no problem....


Thanks,
Bob

#2 Guest_BobGreen_*

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Posted 13 August 2004 - 07:36 PM

:laugh: I have tried every way I can think of to spawn a team and then upon whatever action have them transfer to a player civilian team.

I would like for this to work on my multiplayer map.

If anyone would please help from beginning to end I would greatly appreciate it.

By the way I can spawn units with no problem....


Thanks,
Bob

<{POST_SNAPBACK}>

Also while using World Builder I get error messages that ask if I want to ignore the crash for ever and I select that option and am able to work with WB. Although I cannot rotate the map at all. I read the WB manual and it shows a compass N S E W... I do not have those on my program.

I am using WB in Zero Hour..

Thanks Again

#3 Mithril

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Posted 13 August 2004 - 08:07 PM

I assume you used the "[Team][Create] Spawn an instance of Team '???' at Waypoing '???'"

For that to work you must have a team template defined in Edit>Teams, and a waypoint. Keep in mind that if you affect the human players scoring system in any way with a script it is possible that the game will mismatch because of this.
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#4 Guest_Guest_*

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Posted 13 August 2004 - 08:46 PM

I assume you used the "[Team][Create] Spawn an instance of Team '???' at Waypoing '???'"

For that to work you must have a team template defined in Edit>Teams, and a waypoint. Keep in mind that if you affect the human players scoring system in any way with a script it is possible that the game will mismatch because of this.

<{POST_SNAPBACK}>

Yes I have the team template configured as well as a waypoint to spawn to and I did use the script mentioned..

Do you guys use WB located in ZH or Original Generals ...Cause the one in ZH seems to have problems.

#5 Guest_rigel6669_*

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Posted 14 August 2004 - 12:40 AM

The ZH worldbuilder program is standard located in zero hour.
We all get fault codes when for example we start using textures or ramps, just
click 2 times on ignore.

You can turn your map in zh by holding down the left mouse button and moving
around the mouse

#6 Guest_Bob_*

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Posted 15 August 2004 - 09:33 PM

The ZH worldbuilder program is standard located in zero hour.
We all get fault codes when for example we start using textures or ramps, just
click 2 times on ignore.

You can turn your map in zh by holding down the left mouse button and moving
around the mouse

<{POST_SNAPBACK}>


Thaks for the tip, Rigel.

Anyone out there know how to create a team of, say "colonel burtons"
and have them spawn at a waypoint and then be transfered to the command of the team that caused them to spawn. If Team A has entered "secret Area" Then spawn instance of "colonel Burtons".

Email me please if you can help... metalworks@bellsouth.net

Thanks'
Bob




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