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does any one take my mod seriously?


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#21 MMk4C01

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Posted 04 September 2004 - 06:06 PM

i tryed that...art is a beautiful thing that eludes meh :D
all i realy can do is codes..which need work..as the ion cannon was working and now i can't get it to work :sad:
once i can get it working i can have the chem and multi missile up and running and ill see what else form there
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#22 Banshee

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Posted 04 September 2004 - 10:00 PM

If I remember right I was the one that said it was impossible :p

A few years ago I would have been (/was) the first to flame MMK about his "crap mod" but that was then, now I say keep at it & you’ll get there in the end.

One word of advice tho, don't rely on any one, learn how to do the Gfx your self, trust me it will be quicker in the long run...

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Funny... this is exactly what I'm trying to do (and one of the main reasons why is Final Dawn taking so long :p). I'm even developping an application to help me with that :p. It's helping me... I'm already being able to model something... my 3d skills improved a lot, but it's still far away from being considered good. And the SHP Builder made infantry editing become so much easier... but I still have to add some improved selection, copy and paste stuff there and features based on it so I'll just need to edit 100 frames instead of 600 frames of an infantry and get more acurate modifications on it.

Edited by Banshee, 04 September 2004 - 10:02 PM.

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#23 MMk4C01

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Posted 05 September 2004 - 02:39 PM

i have enough trouble trying to do something on a peice of paper...
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#24 Banshee

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Posted 05 September 2004 - 02:59 PM

Same here... and I have enough trouble to model something on 3dsmax, but thanks to my huge ammount of attempts, the trouble I used to have an year ago was a way worse :p. So I feel it's a kind of progress.
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#25 MMk4C01

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Posted 24 September 2004 - 12:37 AM

i basicaly stoped drawing, colledge takes up alot of my time..and im always drained and/or stressed out..so ...
basicaly goes the same for my mod..which i HAVE done some work
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#26 Allied General

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Posted 24 September 2004 - 09:24 AM

ion cannon - yuri dominator, weather storm
multi missile - nuke

I don't know how u will implement chemical missile though :p
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#27 Guest_Guest_*

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Posted 24 September 2004 - 12:50 PM

im useing psyco's system for alot of it
the only yr sw that might get the boot is the force shield..still looking into options..the chem missile is no problem, but the multi missile's smalls missiles might not target anything just go off in random directions :p
if only i could the the stupid ion cannon working...errr
i got one more thing to try

#28 MMk4C01

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Posted 24 September 2004 - 12:53 PM

maybe it would help if i logged in... :p
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#29 Allied General

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Posted 25 September 2004 - 08:59 AM

the missiles are meant to go off in random directions.

U need to up the damage A LOT

I don't like psycho stuff due the fact other sides can't use em and other wierd bugs.
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#30 MMk4C01

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Posted 25 September 2004 - 01:30 PM

i know but they would target buildings useualy...o well
yeah psyco's stuff has some issues like yuri can't play witht the ion cannon for some strange reason
but if yuri gets screwed i realy don't care..he realy isn't a important factor in my mod hes basicaly around for multiplay...
he should be able to get the other sw's
but what ever works...
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#31 Allied General

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Posted 27 September 2004 - 02:16 PM

well the missiles r meant to lock on to nearby targets.

It only looks really destructive in TS cos deformable terrain and stuff.
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#32 MMk4C01

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Posted 27 September 2004 - 09:20 PM

hmm..no problem then...

can yr or ra2 terrain be dreformed or is that only ts?
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#33 Allied General

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Posted 28 September 2004 - 12:16 PM

well obviously TS otherwise terrain expansion would have it :grin:

it was removed to save up on processing power.
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#34 MMk4C01

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Posted 28 September 2004 - 06:36 PM

i thought so..
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