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V1.11 Changes


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#1 Tom

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Posted 21 November 2004 - 12:50 PM

I am currently working on V1.11 which will be a small and quick page with no new major developments.

The following changes will be made:
Add Autowarnings for superweapons as in RA2/YR Previously
Battle Fortress to SelfHeal
Rename the V4 to something more appropriate
Enable Random Maps for some of the new game modes
Fix Boris lasers target water jesus wannabe bug
Hunt and Find what causes Lt. Eva for allies to keep repeating "new construction options" whenever new unit is built, destroyed or captured
Rename V4 to more appropriate name
Increase Apocalyses Range

ETA: 5th Feb / 6th Feb
V1.15 ETA: 26th Feb

If you have any other small suggestions then please post and i will review and then set to work.

#2 Rygar

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Posted 21 November 2004 - 06:25 PM

I've made my small list for you some months ago, btw do you think the demo truck should be camouflageable?

What about adding a small capture pack for some vehicles?
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#3 Speeder

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Posted 21 November 2004 - 08:38 PM

hey dont you think Demo Truck should have that DeeZire tree camouflage system? It would be nice for it, cause I dont know can vehicle disguise as vehicle.. you know, like in Generals :rolleyes:

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#4 Tom

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Posted 21 November 2004 - 08:53 PM

Nah i think the demo truck is fine as it is.

#5 Speeder

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Posted 21 November 2004 - 08:59 PM

yeah but before you use it, you must clear most of enemy defenses and units, or shut down power :rolleyes:

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#6 Tom

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Posted 21 November 2004 - 09:01 PM

Exactly = Tactics.

#7 Speeder

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Posted 21 November 2004 - 09:08 PM

yeh, finally, you are right :rolleyes:

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#8 Tom

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Posted 27 November 2004 - 05:36 PM

If anyone has anymore bugs or suggestions to submit please say now as i will be working on V1.11 next week.

#9 The Liberator15

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Posted 28 November 2004 - 09:39 AM

Here are a few bugs and mistakes:
- When Boris lases a target from water, he stands as if he's Jesus or something!
- Lt. Eva for allies keeps repeting "new construction options whenever new unit is built, destroyed or captured"
-V4 can have a better explosion for the rockets. Its name can be something like Gemini Missile Launcher.
-Finally Yuri should have a cheaper more versatile plane or something more hi-tech and expensive than the strafer.
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#10 The Liberator15

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Posted 28 November 2004 - 10:16 AM

One more thing: Make apoc have one cell longer range, so fury tank can have longer range. It doesn't make sense that a tank with nuclear shells fires so close to itself! :p

#11 Tom

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Posted 28 November 2004 - 11:07 AM

Heh ok i'll check over these. Yet don't look at me. Sydr0 did the coding. I just released it as it was. Its what he asked for.

#12 Allied General

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Posted 04 December 2004 - 03:09 PM

check the 1.02 unoffical patch on deezire.

Lots of minors bugs and issues among those pages discussed :D

You might also consider having all tech buildings animations operating without power i.e. ActiveAnimPowered=no

Also why does tech repair vehicle have wheels? :grin:

Also on the website the skyguard has a mechanic pic and it needs to be update, the page, etc

Also general graphical issues on tech buildings.

And mines, force fire anyone?

Edited by Allied General, 04 December 2004 - 03:38 PM.

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#13 Sydr0

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Posted 05 December 2004 - 03:13 PM

-Yes the Repair Vehicle is tracked, I made it amphibious so it should have those thingies around it like the Amphibious transports and such. If it cannot be added, then the tracks could simply be just written over.
-Fix the Apache problem, I think the problem lies in the the [APACH] coding, since it's the same as of that old unit [APACH] which has been in the ini files for a while, change it to ANYTHING, for ex [LONGBOW]
-The SS website needs to have a link to Tech Buildings. Right now it's only accessible from Yuri's Country Specials.

#14 Andre27

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Posted 08 December 2004 - 11:25 PM

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#15 Tom

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Posted 23 January 2005 - 03:04 PM

Now YR is working again this mods back on the roads. My target for getting V1.11 patch version released is the 5/6th Feb.

#16 Guest_Guest_*

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Posted 09 June 2005 - 06:12 PM

When will the new version be released?

#17 Speeder

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Posted 09 June 2005 - 07:21 PM

Is there any going to? :huh:

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#18 Beowulf

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Posted 12 June 2005 - 07:04 AM

Yes. Someone prod me into doing it. :lol:

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#19 Guest_joe_*

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Posted 08 September 2005 - 05:36 PM

Now YR is working again this mods back on the roads. My target for getting V1.11 patch version released is the 5/6th Feb.

<{POST_SNAPBACK}>



you should fix the laser drone bug. It hovers but can't go in water. Sometimes it will go in water because it wants to cross to a different island but then it cant get out of water. Basicly it isnt amphibious. I dont think you made it amphibious like other tanks.

#20 theshiz2

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Posted 22 November 2007 - 06:57 AM

yes um also fix the bug where after a unit dies, the computers still attack in the same spot where the unit died and they dont move.




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