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#1 Indigo

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Posted 01 January 2005 - 03:05 AM

After watching "Das Boot" from a friend, this kind of thing just got into me. How will destroyers attack enemy submarines? Will the submarines emerge from the water be revealed within the presence of a destroyer, attacking the submarine with its heavy cannon? Or the destroyer will reveal the submarine under the water and get as close as it is to the point that it is on top of it to show that it is dropping/attacking with depth charges? I personally would love the destroyers to attack submarines with those charges, but how can this be implemented in D-Day?

BTW guys, a very happy new year to all! :)

EDIT: Battleships to destroyers then. :)

Edited by Indigo, 01 January 2005 - 11:11 AM.


#2 8doczzz1

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Posted 01 January 2005 - 03:49 AM

My guess would be that battleships won't have any ASW weapons at all. It was the destroyers and specialized aircraft which took on most submarines, I believe.

In RA2, the battleship could in theory fire its main guns at a sub, but depth charges won't work very well unless you do the old RA1 barrel-flinging trick, which always looked odd.

#3 Rattuskid

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Posted 01 January 2005 - 08:06 AM

Yes, I doubt the battleships will have anti-submarine capabilities.

Although I disagree with the main gun statement. (many could not angle below level), I do think Ra1 style depth charges will not work as one could hope. Mainly, due to the fact that submarines in Ra2 do not submerge, but ride cloaked ontop of the waves.
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#4 Indigo

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Posted 01 January 2005 - 11:08 AM

Oops, my mistake. Destroyers it is, not battleships. :)
But still, how can they attack enemy subs then?

Mainly, due to the fact that submarines in Ra2 do not submerge, but ride cloaked ontop of the waves.

You're right. Moving the destroyers above the subs is impossible for RA2, so I guess moving them atleast beside the enemy subs with some animated explosion and water splashing during engagement with subs will suffice?

I definitely agree that main cannons couldn't angle within sea level, but I guess it's ok if it's far enough from the target than closer, but it would look fairly odd for destroyers to detect them from afar though...

#5 Rygar

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Posted 01 January 2005 - 05:28 PM

there are several weapons against submarines and even battleships may have them. You can uuse depth bombs, mines, torpedoes (modern destroyers use wire guided missiles etc..)

In the game destroyers may use their secondary weapons leaving the primaty (cannons/AA) for support
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#6 Mig Eater

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Posted 01 January 2005 - 07:22 PM

Destroyers use torpedoes or depth charges for ASW

Battleships were also armed with torpedoes & depth charges too but in D-day they will use Scout planes for ASW or have anti-aircraft weapons


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#7 8doczzz1

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Posted 01 January 2005 - 07:23 PM

I do think Ra1 style depth charges will not work as one could hope. Mainly, due to the fact that submarines in Ra2 do not submerge, but ride cloaked ontop of the waves


Ah, then you have not played RA1. In RA1 depth charges worked like a grenade launcher. They were thrown off the back of the ship and exploded on the sub (which surfaced when firing in RA1). This generally looked like crap.

#8 Indigo

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Posted 03 January 2005 - 03:03 AM

Ok then, that answers my question. :ohmy:

Anyway, here's my 4 requests that concerns the naval units guys.
1. Pls make the naval units' AI attack and even bombard ground bases/structures.
2. Pls give the battleship's cannons with long range attack, long enough to be able to bombard ground bases/structures.
3. Pls make all the naval units' scale fairly big enough. Not exactly to be 1:10 scale like all the ground units, but fairly bigger than all ground units and if possible, a bit bigger than structures.
4. Pls model the aircraft carriers with atleast 4 planes on deck, even if it's small as long as it will be fairly proportioned with the scale of the aircraft carrier. It doesn't really have to affect anything, they don't even have to vanish when the aircrafts are deployed. Just thinking of some eye candy for it. :umad:

Man, just got into naval stuffs. :dry:

#9 Rygar

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Posted 03 January 2005 - 08:15 AM

1)for base cracker naval units (battleships/heavy cruiser) this is possible

2)naturally

3 & 4)look at the screenshots :dry:
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#10 Indigo

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Posted 03 January 2005 - 09:01 AM

1)for base cracker naval units (battleships/heavy cruiser) this is possible

Go Andre! :umad:

2)naturally

Nice! :dry:

3 & 4)look at the screenshots

Yep, I'm happy with the Illustrious and Akagi, but the USS Yorktown and RM Graf Zeppelin don't have eye candy planes on it. :ohmy: Can they be given two eye candy planes as well, pls?

Say, do those planes in the Illustrious and Akagi are scaled same as the actual aircrafts to be built in the airfield and the ones to be deployed from those carriers? I'm sure big naval units won't be a hassle to RA2 maps. :dry:

If it's no trouble guys, is it ok if you post a screenie here of a naval unit beside a tank? Say, the RM Graf Zeppelin beside a Tiger, that is, if it's ok with you guys. Still, thanks for the infos! :umad:

#11 DaEm0NuL

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Posted 03 January 2005 - 06:23 PM

I have one question vxl editor is limited in sizie but what about a 3d program. U make the ship in the 3d program the convert it in a vxl .
It is possibile to do this ?

#12 Mig Eater

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Posted 03 January 2005 - 10:25 PM

Yep, I'm happy with the Illustrious and Akagi, but the USS Yorktown and RM Graf Zeppelin don't have eye candy planes on it.  Can they be given two eye candy planes as well, pls?

I plan to add the planes to them too, just haven't got round to it yet

Say, do those planes in the Illustrious and Akagi are scaled same as the actual aircrafts to be built in the airfield and the ones to be deployed from those carriers? I'm sure big naval units won't be a hassle to RA2 maps.

The planes the carriers lanch are the same as the ones you see on there decks (if that's what your asking :grin: )

If it's no trouble guys, is it ok if you post a screenie here of a naval unit beside a tank? Say, the RM Graf Zeppelin beside a Tiger, that is, if it's ok with you guys. Still, thanks for the infos!

Well you can find pics of all thenaval units on the forum already... but if you mean full screen pics of fleets I'll see wat I can do

I have one question vxl editor is limited in sizie but what about a 3d program. U make the ship in the 3d program the convert it in a vxl .
It is possibile to do this ?

It's not the voxels that are limited in size (you can make then as big as you want really) the game just cant take voxels over 255 pixels, any bigger then that & they wont show in-game.


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#13 Indigo

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Posted 03 January 2005 - 10:33 PM

The planes the carriers lanch are the same as the ones you see on there decks (if that's what your asking

No Mig, I'm sure those are the same planes to be deployed by the carriers, but do those eye candy planes have the same scale as the ones to be deployed by the carriers or is it bigger/smaller. :cool:

Well you can find pics of all thenaval units on the forum already... but if you mean full screen pics of fleets I'll see wat I can do

I've been through the screenies Mig, I just want to see the scale differences of the naval and tanks, that's why I was asking you if it's possible to show a screenie of a carrier beside a tank, just to see how big it is. :grin:

#14 Wolfgang

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Posted 21 July 2006 - 05:15 AM

for destroyers to drop depth charges, since the destroyers cant get on top, cant you make a script or somethin kinda like the giant squid? so the destroyer goes over it and bombards the sub?

also, for the aircraft carrier, is it possible to have carriers have the fighters on deck? and when they take off, they disapeer? like the destroyer on ra2?

(and wow... this is an ancient thread!)

#15 Mig Eater

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Posted 21 July 2006 - 06:29 AM

Yes this is an old thread & I’d rather you’d not post in such old topics.

& to answer your question, no & yes


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