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#61 Monsunami

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Posted 02 June 2005 - 02:08 PM

wow. nice. I just hope the other generals gets to get the big toys like nuke gen gets too.
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#62 stack111

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Posted 02 June 2005 - 07:16 PM

OMG, DUDE the SDI Cannon better be able to shoot the steath general's scuds and THESE KILLERS

It is superweapon similar to stealth general scud.

does this mean nuke general and steath general have moble superweapons?
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#63 M.E.C.H.

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Posted 07 June 2005 - 06:10 PM

Looks preety good but how does this cannon works ? I mean what about its damage nad its reloading time ? :)
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#64 Creator

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Posted 08 June 2005 - 05:21 AM

Damage is equal to normal nuke cannon. Range is unlimited. Reload time is 1 minute.

Edited by Creator, 08 June 2005 - 11:29 AM.


#65 prophet of the pimps

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Posted 08 June 2005 - 10:49 AM

dude that is too killer. nuke is already over powered. if this is a level 5 super unit then no problem. so are you getting rid of bertha or does nuke have them both. if thats the case the nuke is one very scary ass enemy. Nuke can wither have tis or bertha but if both are together its too brutal.
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#66 Creator

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Posted 08 June 2005 - 11:34 AM

Not quite. I added new mobile superweapon to nuke general, but I also cut Satellite hack 3 from him. And yes, it is Rank 5 super unit. You can build only one if you play with super weapon limit. I don't think it is overpower.

#67 Pendaelose

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Posted 08 June 2005 - 01:11 PM

Did some one else gain Sat Hack 3? Infantry maybe?
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#68 M.E.C.H.

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Posted 08 June 2005 - 10:28 PM

Did some one else gain Sat Hack 3?  Infantry maybe?

<{POST_SNAPBACK}>

Great idea !!! Infantry actually needs of a superweaon like this ! As for the new mobile super unit of nuke gen... What are you up to ? A scud launcher with nuke missile or something with cannon again ? :sad:
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#69 Silver

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Posted 09 June 2005 - 03:36 PM

thats is the nuke new mobile super weapon. he meant does the infantry general get the sat hack 3 then.

#70 Pendaelose

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Posted 09 June 2005 - 04:21 PM

thats is the nuke new mobile super weapon. he meant does the infantry general get the sat hack 3 then.

<{POST_SNAPBACK}>


it would make sense to me for infantry to get the sat hack 3... they don't have the high end power that some generals do, and they do have "Super Hackers" to me thats about as clear a need and explanation as you can get.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#71 Juggernaut1985

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Posted 09 June 2005 - 09:45 PM

I think Infantry should have this weapon and give Nuke back his good V0.3 retaliators. Nuke is already good enough with his nukes. No need for this.
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#72 stack111

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Posted 10 June 2005 - 04:55 AM

I think Infantry should have this weapon and give Nuke back his good V0.3 retaliators. Nuke is already good enough with his nukes. No need for this.

<{POST_SNAPBACK}>

im pretty sure the retaliators are the same, but if you add this thing i think you make the mirv nuke a normal nuke, or remove the nukelear detination upgrade on the helix, overlord, etc..
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#73 Pendaelose

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Posted 10 June 2005 - 04:59 AM

I think Infantry should have this weapon and give Nuke back his good V0.3 retaliators. Nuke is already good enough with his nukes. No need for this.

<{POST_SNAPBACK}>

im pretty sure the retaliators are the same, but if you add this thing i think you make the mirv nuke a normal nuke, or remove the nukelear detination upgrade on the helix, overlord, etc..

<{POST_SNAPBACK}>

but I love the MIRV... it can be made an upgrade like in mine
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#74 Creator

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Posted 10 June 2005 - 05:53 AM

Nuke general will not be as strong as earlier. I made these changes to him:
-Nuclear tank hunter cost and build time increased
-Retaliator cost increased and damage vs ground units reduced 20%
-Nuke Detonator cost more and its damage and blast radius reduced 25%
-No satellite hack 3

All other China generals (including Tank and Flame ones) gain hack 3. Also hack 3 is slightly remaked. Upgrade cost and research time reduced 2 times, but you should upgrade each internet center instead of researching this upgrade once. Recharge time dropped to 6 minutes from 7, but after upgrade you should wait for all 6 minutes while hack 3 charges and only then use it. I think this way hack 3 will not be overpowered any more.

Edited by Creator, 10 June 2005 - 05:55 AM.


#75 prophet of the pimps

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Posted 10 June 2005 - 08:43 PM

awesome. i like the idea of individual upgrade for each internet centre. because in .03 it was bit stupid to get 4 to 6 super power for the cost of one. Creator are you also making it so that the power originates from over your base instead of reaching the area from the closes distance. because it would be good that you can defend against sat hack 3.
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#76 Juggernaut1985

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Posted 10 June 2005 - 10:57 PM

But the Nuke Detonator makes it an expensive kamakazi. PLEASE keep it the same as it was. Or at least drop the Nuke silo reload time by 30 seconds.

Can we have more screenshots and any ETA on the new release?

Edited by Juggernaut1985, 11 June 2005 - 02:51 PM.

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#77 Guest_Guest_*

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Posted 11 June 2005 - 01:21 PM

But the Nuke Detonator makes it an expensive kamakazi. PLEASE keep it the same as it was. Or at least drop the Nuke Silo time by 30 seconds.

Can we have more screenshots and any ETA on the new release?

<{POST_SNAPBACK}>

Yes can we have more screenies ???????????

#78 Creator

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Posted 14 June 2005 - 02:31 PM

Some new renders:

Temple for Assault general (instead of SCUD storm)
And sniper tank for Stealth general

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#79 Gilgamesh

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Posted 14 June 2005 - 02:39 PM

It's baaaack... the stealth tank, remade for generals! :umad:
And you finished that sw? Great! What are his effects? Like a nuke+anthrax ?

#80 Pendaelose

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Posted 14 June 2005 - 02:51 PM

So what does the Temple do???

To cool that you've added more super weapons. Last night I finished working on my Artilary Center for flame china (replaces the nuke)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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