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#1 Grim

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Posted 15 June 2005 - 01:31 AM

:umad: Herogrim mod :umad:

Grims Mod Direct Link
Latest version: 1.2
Size= 9.8MB, ~50MB uncompressed

I've been working on a mod in mid 2005 , to play alone or with my girlfriend, and have a lot of fun trying crazy things and testing game's limits,...

So what is it about?

Well this mod is meant to accentuate the role of heroes.
The original factions are unchanged, but two new factions appear: GoodHeroes and BadHeroes

The mod is meant to be played with one of those factions, versus one or more original factions. This means you can play alone versus the AI (you take goodheroes or badheroes, and the AI gondor, rohan, isengard or mordor), or with a friend versus the computer, or any other combination. But don't let the computer play Goodheroes or badheroes factions.

The mod can be played on any original map, the new factions are very different from the original ones but it has some similarities with them.

When playing one of the new factions, You start the game in a small village, and you have to choose what kind of hero you'd like to play: Dwarf, Hobbit, Elf, Magician...(different heroes depending on the faction of course)
You have only enough money to choose one even if you will be able to recruit more later, and to make a few buildings built.

So now you are the hero of the village, and your purpose is to protect it at any cost! To reach your goals you will gain money by killing your ennemies, and a small amount from farms and villages. That money will allow you to buy weapons, armors, upgrades, abilities, spells, special stuff, mounts, beast companions, other heroes and some structures like watch towers or camping tents to rest in.

To extend the commandset possibilities, i've set up a menu system, allowing you to navigate through specific menues for each domain (weapons, armors, abilities, spells...)


Important notes:

-The vision range is very short on purpose. Nearly only your heroes have one, so you really feel like next to him. By the way, this means you'll have to go back to the village to buy your stuff, set watch towers to prevent ennemies to destroy the villages out of your sight and so on...

-The spell system is transformed into a fame/reinforcement one. The more ennemies you will kill, the more reinforcement from the authorities you will get (from peasants to an army). The science tree is transformed that way, and the branches give you the opportunity to call who you want. Be contious that the reinforcements don't appear in a dev's fart exactly where you click, but rather come from the closest border of the map.

-Cooperative play is a good way to play the mod. You can bring a friend with you and both play as GoodHeroes (or bad) faction so as your heroes help each other. For example, with the magician or elf mounted, you can take the hobbit or dwarf with you, fight mounted or drop him further. The hobbit's rope allow any hero to climb up the walls. The dwarven tunnel is able for any hero too. His beer barrel can be useful to heal allies...

Ok, that's all i can think to say about it here and now. Feel free to comment the mod in this topic.

Here is the link to get the mod: (same as the one on top)

http://francois.hebe....fr/herogrim.7z

If you want to know how to install the mod, or have a technical problem doing so, please have a look at the pinned topic "installation guide". Everything is there. If you don't manage to get the mod work after doing everything mentionned in the guide, you probably have a side problem not coming from the mod installation itself.

Please post there anyway for technical issues, and keep this topic for general comments. Thank you.

Have a nice game!

Edited by Grim, 25 February 2006 - 10:52 AM.

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#2 Kelso

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Posted 15 June 2005 - 05:13 AM

Very interesting. I will have to check this out.
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#3 Hostile

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Posted 15 June 2005 - 09:37 AM

Good job Grim. I find this right before I have to go to work! :umad:

#4 HastyNancingEnt

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Posted 16 June 2005 - 01:19 AM

Neat. It was very interesting. Cant wait for the evil heroes to come out :p
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#5 Celeglin

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Posted 16 June 2005 - 09:44 AM

Sounds really interesting Grim. I'll have to give it a try once I'm done exams. I'm going to release an alpha/beta (I don't know the exact difference, but whatever lol) of my mod soon too (Just the heroes, they're the only ones that are pretty well done (except Celeborn: need to finish the summoning power)).

Can't wait till next Tuesday for this :) . I really wanna see how this mod of yours works.

EDIT: Ah crap! Exams aren't over till the tuesday after the next :p . Stupid me. Longer wait (I just realised these boards don't offer a crying smiley :p )

Edited by Celeglin, 17 June 2005 - 12:20 AM.

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#6 Grim

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Posted 16 June 2005 - 03:57 PM

Tiny update today.

A few gameplay fixes after being shouted at by my girlfriend cause it wasn't ok :)

Can't remember everything i changed, here is some:

-The dwarf hero starts with 1500hp rather than 2000 (he was a real tank compared to the others)
-Dwarven Grudge reloads in 2 minutes rather than one (once again the dwarf seemed invincible)
-The rope will be more resistant
-All melee and fire based ranged upgrades now does 4x its normal damage to buildings (took ages to destroy a simple farm. Magician's ranged weapon has the bonus only when upgraded, dwarf's throwing axes never have)
...

Edited by Grim, 16 June 2005 - 03:58 PM.

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#7 HastyNancingEnt

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Posted 16 June 2005 - 05:30 PM

ok. ill try out the updates.

Edited by HastyNancingEnt, 16 June 2005 - 05:30 PM.

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#8 Resin

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Posted 18 June 2005 - 03:13 AM

This sounds like a great mod! I've tried the ones that add new factions and units.. blah.. but this one has a new game mode. That's great work, Grim! I can't wait until you're done so I can play it.

#9 Grim

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Posted 23 June 2005 - 03:56 PM

New version out:

-BadHeroes faction now works
-Camps, buildings and spells/reinforcement done
-2 new heroes: Troll Hero and Orc Hero
-A few fixes to GoodHeroes faction

Enjoy

EDIT: Oops, i forgot to remove the 10000 money for testing purpose. Corrected

Edited by Grim, 23 June 2005 - 10:43 PM.

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#10 OoN|Valandil

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Posted 26 June 2005 - 01:55 PM

very interesting and original

#11 nickthemenace

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Posted 26 June 2005 - 07:42 PM

Played it at a friends house, very fun! Uhm.. you couldnt select the plots when theres no units there.. was this on purpose?
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#12 Grim

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Posted 26 June 2005 - 08:08 PM

Yes this is on purpose. Well i want to focus the game on heroes, so you can only see what they see (more or less).
They have to go back to the village to buy things (or make them bought by friends), build watch towers to cover their back, and so on.

I brought a laptp with me for the trip to my sister's weddings, so i could code a bit when i had time :dry:
I've added a nazgul Hero, and am currently working on independant mounts. I've manages to make some of them already (Mumakil, spider, bear, boar and eagle) so before going to bed i'll pack it up for an update.

Have fun
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#13 ched

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Posted 26 June 2005 - 08:41 PM

ive played it almost all day long, its really addictive :p
The EvilHeroes faction obviously isnt finished and lacks a bunch of heroes and stuff, but it seems those are coming up so i wont complain anymore.
I found that maybe you could lower the recharge time for summon spells, they take forever and its tough to handle an ennemy siege with only heroes (btw, great work on the way the guys spawn right outside the map, i love that :) )
I found a bug, my Elf was able to somehow grab the dwarf, but then the dwarf turned invisible :dry:
well now im just gonna hope you release the new evil heroes tonight, so i wont sleep at all ;)

EDIT : something that would be cool is maybe being able to build small towers in your main base, its hard to protect it when you can only build heroes

Edited by ched, 26 June 2005 - 08:55 PM.

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#14 nickthemenace

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Posted 26 June 2005 - 08:42 PM

Sounds good! (fairly certain this mod will have a permanent place on my computer :dry:)
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#15 Grim

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Posted 26 June 2005 - 09:48 PM

:) Thank you for your (more than) positive feedback.

I will try to answer some Ched's questions:

Bad Heroes: Yes they are coming... I began with good ones and i am trying to do evil ones now. The problem is the models existing don't help me to do heroes with a horse toggle, a ranged weapon and textures that can cross all those states, so it takes more time, and i try to find other ways to develop them. I have come to many ideas for them so there might be more evil heroes than good ones at the end :dry:

Abilities Recharge time: I will think about it. I found them a bit too long too on some heroes, often on those i only reused the existing abilities. But it's quite a long task to change the recharge time because i have to write a full set of buttons, specialpowers etc with them. On the other side i don't want to make them to quick to recharge, because i plan on adding some other content including other abilities, spells, mounts and so on, so you won't have time to clic on every button it the timer is too short on each power.

Grab/invisible problem: I have many bugs still, here and there, sometimes i find how to fix one, and i do ;)
Concerning this problem, it won't happen again because i've changed the passenger bone for the elf, it isn't anymore on the horse but on an invisible model, so you can put the dwarf or hobbit on the elf's shoulders (i love to turn the elf into slave by my dwarf :p). But this can still happen with the magician. You have to know that you must enter/exit him only when the magician is mounted, else this problem will occur.

Small turrets at base: I was thinking about it too. The problem is i don't want the turrets to "see" the village's plots. And i don't want to give the hero's faction too much defence. The hero has to choose between attack and defence himself. Moreover, you can use the eco plots around to build watch towers, fill them with archers, and/or put tropps in the village to protect it. Finally, the village isn't vital for survival, if you have a hero left, the game will go on, even if the village is destroyed.
Do you still think bases lack in defense? Any idea?

I will soon do the update so you have your fix Ched ;) Courage!
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#16 ched

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Posted 26 June 2005 - 10:48 PM

Yeah, but maybe like only one or 2 plots should be good, otherwise you always have to leave a hero behind so he watches the base, and its quite annoying.
I had more or less the possibility to test all the abilities, and they rock, gotta love that rope and that beer barrel :)
It requires a lot more tactic and style to win than with the normal BFME, they just kept on sending units and i had to fight for every square centimeter :dry: But thats the way to go ;)
well i guess im gonna go play the GoodHeroes faction till you release the Evil one, hope i wont die of an overdose :p
Bonne chance Grim ;)
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#17 nickthemenace

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Posted 26 June 2005 - 10:52 PM

Well, just had a few games of it.. in short, it rocks! However.. i think the dwarf is maybe too powerful compared to the elf.. at least at the start of a game (didnt have any long games, i either lost or won within about 30 minutes). I really couldnt find any bugs at all, except the throw one.. and on the armor it says "buy at blacksmith".. go figure :dry: I thinkn the only thing that bugged was that i couldnt really see if my base was getting attacked.. i ended up just shoving peasants around there .. i cant see anyway of getting around this without showing the plots though :( I *really* like the wizards long range weapon, when i first saw it i thought "Woah!! I *really* like that!" :p

Anyway, just like to let you know your work is appreciated, and if there is any way i can help, feel free to ask. (Possibly some new models for the evil people? Up to you :) )

Off topic: Just noticed this: Licensed to: This IPB license was paid for by the good people who have clicked on the Google ad's ;)
.. :/
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#18 Lord Of Gifts

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Posted 26 June 2005 - 11:03 PM

WOW. Great job Grim!! My only critism is the recharge times for the summon spells are too long. But other than that it is awesome!

#19 Grim

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Posted 26 June 2005 - 11:34 PM

Thanks again for your support guys, it is much apreciated :dry:

Ok i give up for tonight, the last version is uploaded now, you can get it from the same link as usual.

I've added many independant mounts buildable at stable, and mountable by any hero (for now, might change). The work on them is just a start, it isn't graphically perfect at all, like for the boar and the nazgul, i've got some problems with the attach bones.

I've fixed the orc hero a bit, and added a nazgul hero as i said before, but no armor texture for the nazgul yet and no abilities/spells for both yet.

The bad heroes still have the Troll hero who might provide some fun grabbing and trowing heroes, orcs, mines, rocks with bounce ... :p

I will think about protecting a bit more the base in the near future.
Thank you for your offer nick, i have no idea right now what to ask for, i was looking for mounted models of existing heroes on foot, maybe, and new weapons for existing models (or new ones ), to have a larger variety of death dealers, if you happen to have something you'd like to play with, it's always welcome.

Edited by Grim, 26 June 2005 - 11:55 PM.

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#20 Grim

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Posted 27 June 2005 - 09:03 PM

New Update:

I've heard you!
-defense spots to the villages
-Special powers and spells timers reduced (now half their previous amount)
-New Bad Hero (very bugged atm): Haradrim Hero
-A few fixes and cosmetic improvements
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