Grims Mod Direct Link
Latest version: 1.2
Size= 9.8MB, ~50MB uncompressed
I've been working on a mod in mid 2005 , to play alone or with my girlfriend, and have a lot of fun trying crazy things and testing game's limits,...
So what is it about?
Well this mod is meant to accentuate the role of heroes.
The original factions are unchanged, but two new factions appear: GoodHeroes and BadHeroes
The mod is meant to be played with one of those factions, versus one or more original factions. This means you can play alone versus the AI (you take goodheroes or badheroes, and the AI gondor, rohan, isengard or mordor), or with a friend versus the computer, or any other combination. But don't let the computer play Goodheroes or badheroes factions.
The mod can be played on any original map, the new factions are very different from the original ones but it has some similarities with them.
When playing one of the new factions, You start the game in a small village, and you have to choose what kind of hero you'd like to play: Dwarf, Hobbit, Elf, Magician...(different heroes depending on the faction of course)
You have only enough money to choose one even if you will be able to recruit more later, and to make a few buildings built.
So now you are the hero of the village, and your purpose is to protect it at any cost! To reach your goals you will gain money by killing your ennemies, and a small amount from farms and villages. That money will allow you to buy weapons, armors, upgrades, abilities, spells, special stuff, mounts, beast companions, other heroes and some structures like watch towers or camping tents to rest in.
To extend the commandset possibilities, i've set up a menu system, allowing you to navigate through specific menues for each domain (weapons, armors, abilities, spells...)
Important notes:
-The vision range is very short on purpose. Nearly only your heroes have one, so you really feel like next to him. By the way, this means you'll have to go back to the village to buy your stuff, set watch towers to prevent ennemies to destroy the villages out of your sight and so on...
-The spell system is transformed into a fame/reinforcement one. The more ennemies you will kill, the more reinforcement from the authorities you will get (from peasants to an army). The science tree is transformed that way, and the branches give you the opportunity to call who you want. Be contious that the reinforcements don't appear in a dev's fart exactly where you click, but rather come from the closest border of the map.
-Cooperative play is a good way to play the mod. You can bring a friend with you and both play as GoodHeroes (or bad) faction so as your heroes help each other. For example, with the magician or elf mounted, you can take the hobbit or dwarf with you, fight mounted or drop him further. The hobbit's rope allow any hero to climb up the walls. The dwarven tunnel is able for any hero too. His beer barrel can be useful to heal allies...
Ok, that's all i can think to say about it here and now. Feel free to comment the mod in this topic.
Here is the link to get the mod: (same as the one on top)
http://francois.hebe....fr/herogrim.7z
If you want to know how to install the mod, or have a technical problem doing so, please have a look at the pinned topic "installation guide". Everything is there. If you don't manage to get the mod work after doing everything mentionned in the guide, you probably have a side problem not coming from the mod installation itself.
Please post there anyway for technical issues, and keep this topic for general comments. Thank you.
Have a nice game!
Edited by Grim, 25 February 2006 - 10:52 AM.