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Give Wings to a unit


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#1 TKelly

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Posted 18 August 2005 - 03:41 PM

I have no clue how to use RenX/GMax, but I need to add Wings to Boromir, changing him to St.Michael the Archangel (see http://forums.revora...showtopic=22491 ) Could anyone do this for me?
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#2 Hostile

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Posted 19 August 2005 - 10:49 PM

I assume you mean like this image below. I did this for you. I left the skeletons complete for you so it's easier for YOUR modeler to animate (use the existing ani) to get it workin.

I've included a gmax version, an exported w3d version and the TGA versions of the skins for you.

This is my contribution. I will not fix the animations for you.

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  • StMichael.jpg


#3 Hostile

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Posted 19 August 2005 - 10:51 PM

The files

(EDIT) perhaps this reskin might be better suited for an angel...

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  • stmichael2.jpg

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#4 TKelly

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Posted 20 August 2005 - 12:20 AM

Thank you very, very much :p ! It looks better than what I thought, it's Amazing :) !!

EDIT:

I left the skeletons complete for you so it's easier for YOUR modeler to animate


I don't have a modeler, it's just me, but I'm looking for help

Edited by Gandalf, 21 August 2005 - 01:06 AM.

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#5 TKelly

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Posted 21 August 2005 - 09:34 PM

How do I add the files to the .big files?
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#6 ched

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Posted 21 August 2005 - 09:46 PM

you can drag and drop into it just like a .zip archive
Software is like sex; it's better when it's free ~Linus Torvald

#7 TKelly

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Posted 21 August 2005 - 11:26 PM

I know that, but as what names and what folders

art\textures

or what?
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#8 ched

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Posted 21 August 2005 - 11:51 PM

use the same path as the one in your main BFME folder, eg

Data/Ini

Art/Textures ....
Software is like sex; it's better when it's free ~Linus Torvald




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