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#1 Guest_Bachsau_*

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Posted 30 March 2004 - 11:05 AM

I think its possible to set, how near a bulldozer must be, to build.

So I think, you can set the Construction Yard as a bulldozer, and then make it build in a radius of itself. If the base gets bigger, build more C-Yards!!

#2 Krit

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Posted 30 March 2004 - 12:29 PM

Just be sure to make the area big if you're gonna do that... A base full of C-yards looks weird and building them is gonna be some annoyance!...
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#3 Kwartjuh

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Posted 05 April 2004 - 12:18 PM

So that would give you the possibility to build ANYWHERE you want.

Thats a no-go...
I mean, you could buils 15 frikkin' Obelisks right next to you NME's CY.... hehe
:)

#4 Krit

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Posted 05 April 2004 - 04:43 PM

lol, not that big :)
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#5 Slayer

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Posted 07 April 2004 - 08:58 PM

the co-yard have a building radius right? so make a building radius to every structure and put in every structure a button that by clicking on him will allow you to build a structure near him(like when you click on a dozer and you have a building list).I think that will do the job :D .

#6 Krit

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Posted 08 April 2004 - 02:14 AM

But then the construction yard would be useless as every building can build another building... Unless you make the construction yard a required building for every building...
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#7 the_kid

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Posted 08 April 2004 - 03:18 AM

yup... that would fix it I think... make the prerequisit for all buidings the CY...

#8 Kwartjuh

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Posted 08 April 2004 - 09:52 PM

Solution :D

#9 Guest_Guest_*

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Posted 09 April 2004 - 02:02 PM

actually i have found a way (in theory!!!) to make a C&C-style Cyard in Generals.However there are two flows:
1.The Structure can be deployed anywhere on the map, thought it can be made so it wont build-up if it isnt close to the Cy.
2.I havent figured out a way to make the structure actually cost something.I mean - you will deploy it...but for free and thats a VERY bad side.

#10 Mad Ivan

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Posted 09 April 2004 - 02:03 PM

Oh, and that was me :D
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#11 Guest_Guest_*

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Posted 31 May 2004 - 06:14 PM

You guys aren't describing how building worked in TD.

In TD, a building could only be placed within 2 squares of an EXISTING building. That existing building could be a sandbag, so sandbags were frequently used to build further away from other buildings, by building sandbags every 2 squares until you got where you wanted to place the new structure. CY didn't have ranges that buildings could be built inside of... (Other than the 2-square range I mean).

#12 Daz

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Posted 31 May 2004 - 06:27 PM

But Generals doesn't have squares. :)
I'm pretty sure there is no way you can create a 100% accurate representation of the TD build system, so don't expect to get one.

#13 Guest_Guest_*

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Posted 31 May 2004 - 06:33 PM

Yes, but it does have units of measurement. So, say X is the number of units wide a guard tower is (it was a one-square structure). Then the max distance you should be able to build from any other structure should be 2X.

How much code does EA provide for Generals? I assume it's not on the level of most FPS games where the entire gameplay code is provided... but would it be enough to force Generals into a square-based system, with no building rotation?

I mean, how can you do sandbags without a square-based system? The things have to connect properly.

#14 Daz

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Posted 31 May 2004 - 06:37 PM

The generals sandbags don't connect properly, they're seperate objects of a defined length.
In Worldbuilder (the map maker) they are just lengths of wall that you hav to position next to each other, not the way it works in previous C&C games.
AFAIK there was none of the code supplied for Generals, since you don't need the code to mod it.

#15 Guest_ImmoMan_*

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Posted 31 May 2004 - 07:54 PM

In C&C you could only build RIGHT NEXT to existing stuff, not 2 squares away.

But I'd like to know how you can extend the range at which a builder unit can build stuff. It will certainly be useful for ReGen. :)

#16 Guest_Guest_*

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Posted 31 May 2004 - 11:27 PM

Are you sure? I don't have a copy on me right now to test, but I'm pretty sure it was 2 squares away from any other structure.

#17 user_unknown

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Posted 01 June 2004 - 10:53 AM

No, you could only build right next to existing objects, however you could also build off sandbag walls... *remembers building massive chains of walls blocking off entire areas of the map* :)

Red Alert was the one where you could build away from existing buildings.

#18 Guest_Guest_*

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Posted 01 June 2004 - 03:00 PM

That ain't true I'm really really! sure it was 2 squares of somtething like that. One thing I really know is that you didn't have to build right next to an other building. I know that because I always had some strange way of building bases and the way you say it's done (sandwall spacing) is not the way I did it, and I always took a lot of space because of that A-bomb, o my god what a damage did that baby it still hurts!

#19 Guest_ImmoMan_*

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Posted 01 June 2004 - 05:15 PM

Ok, someone make a screenshot that shows a building square in red (1 or more squares away) and white (adjacent to building).

#20 BawlsCola

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Posted 05 June 2004 - 02:00 AM

bah I hope this con yard thing works like dawn... i could take a screen if no one else is.




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