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#1 Guest_Viper_*

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Posted 26 December 2005 - 06:41 PM

Ok ive been looking at the site on a regular basis and im starting to worry about the progress made. this mod has been going on for quite along time and while you have indeed added quite a bit of new stuff for the soon to be released 1.2 its still very small considering the time spent.
now dont get me wrong, i know how much work it takes just to make a single model etc with all the coding etc but what really worrys me is the fact you have annouced an ow2 for eaw. for a start generals is alot easyer to mod and with news that you will be focusing on that and maybe updating ow1 a couple more times leaves me to think that you are leaving ow1 unfinished and going strait onto bigger things that are obviously going to progress even slower. the fact we might not see a ow2 untill 2007 with few units in like ow1 is somewhat worrying and dissapointing considering the potential of it.

#2 AJ!

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Posted 26 December 2005 - 06:49 PM

Well alot of cool new stuff has been added and the gen powers must take quite a bit of coding but it is quite slow progress.
in theory a ow2 on empire at war would indeed take alot longer and considering the current speed on the gen engine this would pose quite a problem. :)

#3 Guest_Stormsword_*

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Posted 26 December 2005 - 06:56 PM

Yeah this really does suck. This mod and ow2 have so much potential yet its going so slow theres not much point. i was quite exited after the first release came out. i couldnt care less that there was hardly anythin to use and the troops looked cack (thx to the gens engine) cause i knew it was only gona get bigger. but its been a long time since that release and with the time taken for this new one ( which still inst out!!!!) they have added so little. i can see this mod dying out very soon.

#4 Boomerang Python

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Posted 26 December 2005 - 08:18 PM

PATIENCE is the key word for our fans, you have no idea how long we've been doing this mod for. Everything takes longer than it would have with a proper game engine that really supports mods. OW2 will probably take a lot less time than OW2.

so shush and wait a lil longer...

As to dying out... We're not really working any more on OW1 after this release is out, cuz the generals engine has a total of ZERO potential.

Edited by Boomerang Python, 26 December 2005 - 08:19 PM.

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men du är också man, och det är mer."

#5 Guest_Stormsword_*

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Posted 26 December 2005 - 09:14 PM

So when is the next release??
i thought it was sposed to come out about 3 weeks before xmas :)

#6 Guest_Stormsword_*

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Posted 26 December 2005 - 09:17 PM

Also why are you going strait onto ow2 after this release? theres over 2 months till it comes out and even after that ur gona have to wait a few weeks for the mod tools :)

#7 Boomerang Python

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Posted 27 December 2005 - 12:21 AM

None of what you just said is true... OW1 release 2 was never ever supposed to be released 3 weeks ago, whoever told you that must've been a little drunk or high.

Secondly, I said not really working on it, as in not really that much but a little maybe if we feel like it.

However as soon as our coder gives me the latest updated mod files ill sort the last bits...

Edited by Boomerang Python, 27 December 2005 - 12:23 AM.

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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#8 Calamity_Jones

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Posted 27 December 2005 - 01:11 AM

he has some justified and understandable points. we are NOT abandoning Only War once we start our second mod. In addition, our second mod will progress faster because the game is easier to mod (refutedly) and we have vastly more experience in modding.

as Boomer said, BE PATIENT!!, we will have our latest build out soon, and it will be a vast improvement on the previous version, i.e. more like a full release than something to mark our second anniversary...

Don't lose optimism, we haven't, and neither should you... for christs sake, you lot aren't even the ones who make it!

The words "Quality Assurance" and "Quality Control" come to mind...

Edited by Calamity_Jones, 27 December 2005 - 01:11 AM.

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#9 sam

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Posted 27 December 2005 - 10:16 AM

Sorry if Cal and Boomer came accross a bit blunt but this is the first proper modding project for many on the team as far as I am aware, not to mention that the current active team consists of around 4 people, Boomer, Torn, Cal and myself, its no wonder progress is slow when you factor in real life, Cal's got university to worry about, torn's doing his a levels as far as I know and boomers still at school too I think, I have more time than the others to spare, when im not working, but there's only a limited ammount I can get done on my own.

If it were just a case of adding more units we could add quite a few rather quickly, but we don't want to, see we want to maintain a balance between all 3 of the factions and keep stuff at a higher quality than a fair few of the mods out there, there are some really great mods, and then there are some that have good ideas but generally suck, and then there are the ones that just suck. We don't want to suck, we want people to look at our work and appreciate the effort that has gone into creating it, not just thinking 'wow that particle effect looked cool, but the rest of it looks crap'.

As for it taking a couple of years to get this far, we have a lot more material than many of you could ever know that has been completed, as each of us have had ideas, we've thought about it, implemented bits here and there, seen how it affects the mod and changed our minds or delayed it for future releases, a few things spring to mind off the top of my head:

Thunderbolt
Whirlwind
Chaos (yup you read it right)
Dreadnaughts

So what are we going to do after this next release? simple, keep on slogging away a little bit at a time and make another one, whilst working on ow2 at the same time, you see theres plenty of down time for the team whilst different people work on different things, and if I could find a few more staff to do it with me I would carry on the OW1 Legacy for a fair while to come yet, trouble is, I haven't found anyone to help!

So what have we got planned? Boomer mentioned in annother thread he was going to try and incorporate a hero unit for each side, a few of us are creating custom maps, using new terrain pieces and textures, yet another thing we were saving for later to show everyone but hey never mind. I personally would like to incorporate 2 new factions, being Chaos and the Inquisition, but need more people with me to see that one through, then we also have a fair number of unreleased units we can put together to release every now and then to bolster the forces yet further!

Is Only War Dead? Not on your nelly son!
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#10 Boomerang Python

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Posted 27 December 2005 - 01:26 PM

Well put.
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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#11 Calamity_Jones

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Posted 27 December 2005 - 03:27 PM

aye, thats one to be engraved on a marble statue!
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#12 M.E.C.H.

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Posted 28 December 2005 - 12:57 AM

Well put.

<{POST_SNAPBACK}>

Yep...Well put :p
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#13 REWENGER

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Posted 01 January 2006 - 08:43 PM

Well put.

<{POST_SNAPBACK}>

Yep...Well put :wacko:

<{POST_SNAPBACK}>


I can see me agree whit sam, and i got some small idea, those XV8 Crisis Battlesuits coud been put components/weapons like the burst cannon, fusion gun and drone controler to make them more flexible units as they realy are...

To give imprial guards some scouting veichle, hvy not use the sentinels to do that job...

I love the yours idea to make this mod!!

#14 M.E.C.H.

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Posted 01 January 2006 - 10:19 PM

One small question in which game will be the OW2 moded on ?
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#15 sam

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Posted 01 January 2006 - 10:57 PM

ow2 will be a mod for Star wars: Empire at war :wacko:

some time ago I did actually model all of the upgrades for the crisis suits, and we've got a sentinel somewhere too, but we've had some trouble with walkers animations, they tend to 'slide' rather than walk which looks a bit ugly and cumbersome :p

once we've got v2.0 out of the way i'll see what we can come up with for the next version, I have a few ideas, some big, some small, some very possible, other fantastical :cool:
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#16 M.E.C.H.

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Posted 02 January 2006 - 12:37 AM

ow2 will be a mod for Star wars: Empire at war  :wacko:

<{POST_SNAPBACK}>

Battle for middle earth 2 will have an updated version of the SAGE engine and i can say that it is impressive too !
Also "sam" you're a modeller ? :p
I didnt knew that
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#17 Marcjs

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Posted 02 January 2006 - 01:12 AM

bfme 2 is not a bad game though at the moment some sides are a bit overpowered
Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

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#18 sam

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Posted 02 January 2006 - 07:13 PM

aye I am indeed a 3d modeller, check out the marine vehicles for OW2 ;)
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#19 M.E.C.H.

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Posted 02 January 2006 - 09:46 PM

aye I am indeed a 3d modeller, check out the marine vehicles for OW2  :lol:

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You made those ? :twisted:
Really nice....
I;m a modeller too but i cant skin tho ;)
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#20 sam

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Posted 02 January 2006 - 10:46 PM

I've seen some of your work, its promising but you could do with using smothing groups to your advantage, it makes everything look that much better if everything smoothed correctly to your liking rather than the way it automatically sets it up, as things can look a tad....odd
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