This isn't binding of course. But if there's sufficient interest, I'll begin preparations. Below is the Tournament model. As you'll see, it's designed so that no two rounds are the same, and will encourage different styles of play.
Regards,
~Ash
Round 1 - Player + 2 AIs
The players battle alongside two AI allies. Whichever side they pick, the AIs will take the remaining two sides. The battle continues until one of the two human players is destroyed. A map will be chosen where the players are set back away, and the AIs take up more forward positions to make their presence more felt.
Game 1
Player A Player B
Brutal AI Brutal AI
Brutal AI Brutal AI
Game 2
Player C Player D
Brutal AI Brutal AI
Brutal AI Brutal AI
Game 3
Player E Player F
Brutal AI Brutal AI
Brutal AI Brutal AI
Game 4
Player G Player H
Brutal AI Brutal AI
Brutal AI Brutal AI
Game 5
Player I Player J
Brutal AI Brutal AI
Brutal AI Brutal AI
Game 6
Player K Player L
Brutal AI Brutal AI
Brutal AI Brutal AI
Round 1b - Purgatory
This round takes all six losing players from Round 1 and pits them into two hell-pit deathmatches. Only one player from each round can go through to the next.
Game 1a
Game 1 Loser Game 2 Loser Game 3 Loser
Game 2a
Game 4 Loser Game 5 Loser Game 6 Loser
Round 2 - Teams
The victors from Round 1 (and Purgatory) Team up against one another. Each is free to choose their own side and fight their own style. The victor is the first team to destroy both members of the opposing team.
R2 Game 1
Game 1 Winner Game 2 Winner
Game 3 Winner Game 4 Winner
R2 Game 2
Game 5 Winner Game 6 Winner
Game 1a WinnerA Game 2a WinnerA
Round 3 - One on One
The final round of the contest sees the finalists decided. However, there can only be one victor. Each player may choose their own side, and fight on a large, expansive map. Battle ends when one player is utterly annihilated.
R3 Game 1
Game 1 WinnerA Game 1 WinnerB
R3 Game 2
Game 2 WinnerA Game 2 WinnerB
Final Show-down
The final show-down sees the winning two players battle on a very small and tight map. There can only be one winner, however the runners-up from the last round have the opportunity to play their own show-down for first place.
SD
Game 1 Winner Game 2 Winner
Play-off
Game 1 Runner-up Game 2 Runner-up
Other Rules
- Superweapons are OFF.
- Disconnecting constitutes loss of the round. In the event of the disconnect in round 2, it constitutes that player being eliminated, and the remaining player must continue to fight it out.
- Times will be negotiated between the players and the spectating ajudicator. There will be ONE adjudicator in every game who made the game, and he's there to keep an eye on things, and also to confirm the victor with a screengrab.
- Two engi rushes in one game is grounds for disqualification.
Maps List
I originally thought about using a coupla custom maps, but decided against it. Here are the maps you'll be facing in the Tourney. All players in that round will be playing the same map, so don't complain the map's shit. All players are getting the same.
-+-Round 1-+-
Russian Roulette
-+Purgatory+-
Breakaway
-+-Round 2-+-
Triple Crossed
-+-Round 3-+-
Near Ore Far
-+-FINAL-+-
Meat Grinder
This is so all players get equal opportunity to learn the maps as they wish. And so nobody thinks I'm ripping them off in terms of giving them a better map. I'm not. Everyone gets the same.
Edited by Paradox, 13 March 2006 - 09:55 PM.