I'm not sure I understand what youre saying....is it that I can put two WeaponLaunchBones that are PRIMARY and have him shoot out of both?
Tank Turrets in BFME2
Started by
Hostile
, Apr 05 2006 06:40 PM
25 replies to this topic
#22
Posted 20 April 2006 - 09:36 PM
One primary bone and primary weapon and one secondary bone and a secondary weapon.
Save the environment, use green text
Some Bullshit Somewhere
#23
Posted 23 April 2006 - 04:15 AM
Nothing I do will work. He is now shooting two out of one bone. So what exactly do I add in his ini? I usually dont get this much difficulty when coding. Has anyone ever got it to work before?
And how do I make muzzle flashes? I added the line from the tank ini for the muzzleflash with the object FORGED_BLADE which is what the muzzle flash is called, but the flash is constantly visible instead of just when he is shooting. How do I make muzzle flashes that only appear when firing?
And how do I make muzzle flashes? I added the line from the tank ini for the muzzleflash with the object FORGED_BLADE which is what the muzzle flash is called, but the flash is constantly visible instead of just when he is shooting. How do I make muzzle flashes that only appear when firing?
Edited by Master Windu, 23 April 2006 - 04:16 AM.
#24 Guest_Guest_*
Posted 16 June 2006 - 06:48 AM
maybe im a little late Master Windu, but i had a similar problem once and all i had to do was to add a "Behavior = BezierProjectileBehavior" and that fixed my dissapearing hero.
#25 Guest_Guest_*
Posted 16 June 2006 - 06:48 AM
search for gimli module tag and you know the rest...
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