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Tank Turrets in BFME2


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#21 Master Windu

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Posted 20 April 2006 - 01:47 AM

I'm not sure I understand what youre saying....is it that I can put two WeaponLaunchBones that are PRIMARY and have him shoot out of both?
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#22 Hostile

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Posted 20 April 2006 - 09:36 PM

One primary bone and primary weapon and one secondary bone and a secondary weapon.

#23 Master Windu

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Posted 23 April 2006 - 04:15 AM

Nothing I do will work. He is now shooting two out of one bone. So what exactly do I add in his ini? I usually dont get this much difficulty when coding. Has anyone ever got it to work before?
And how do I make muzzle flashes? I added the line from the tank ini for the muzzleflash with the object FORGED_BLADE which is what the muzzle flash is called, but the flash is constantly visible instead of just when he is shooting. How do I make muzzle flashes that only appear when firing?

Edited by Master Windu, 23 April 2006 - 04:16 AM.

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#24 Guest_Guest_*

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Posted 16 June 2006 - 06:48 AM

maybe im a little late Master Windu, but i had a similar problem once and all i had to do was to add a "Behavior = BezierProjectileBehavior" and that fixed my dissapearing hero.

#25 Guest_Guest_*

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Posted 16 June 2006 - 06:48 AM

search for gimli module tag and you know the rest...

#26 turbinator

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Posted 09 September 2006 - 06:23 PM

I have the answer to your muzzle flash problem just add a muzzleflash plane which can be obtained from any of the firing units in c&c generals if you do not have c&c generals i can provided th muzzle flash for you.




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