Ideas and suggestions
#21
Posted 11 January 2007 - 06:34 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#22
Posted 11 January 2007 - 09:55 PM
World Domination Status: ▾2.7%
#23
Posted 16 January 2007 - 06:35 PM
#24
Posted 17 January 2007 - 01:10 AM
1) AI is very dodgy with deploying units
2) Its basically a mobile prism tower
3) Missiles on it as well? might as well give it aa mayan prism tech
If I'm honest those the suggestion threads are bad ideas because
1) you get spammed with random ideas or stuff which is not possible or has lots of bugs
2) it sort of shows you lack a creative edge in creating new stuff, especially if no work is avaliable to evaluate on.
#25
Posted 18 January 2007 - 04:44 PM
This I do agree with.1) you get spammed with random ideas or stuff which is not possible or has lots of bugs
This I don't. I actually have everything planned out, but this is incase someone has some sort of idea that would work and I haven't thought of, and it can keep interest as people want to see their idea brought to life. The lack of progress is due to my mock GCSEs at the minute, which I cannot ignore to work on this.2) it sort of shows you lack a creative edge in creating new stuff, especially if no work is avaliable to evaluate on.
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#26 Guest_Da Viper Dragon_*
Posted 18 January 2007 - 06:39 PM
Allied-miniGun(jeep w/ more armor+Treaded)
soviet-light Rino and faster than allied grizly
Yuri-a drone (no wepons) has a psychic sensor on it.
#27
Posted 18 January 2007 - 06:57 PM
it has a standard gun turret plus an open slot for a BASIC tank
such as the standard ifv or grizly could enter as a support gun on the ship.
no Appocolypses or Battle Fortresses because they would be too big and powerful
#28
Posted 19 January 2007 - 04:51 PM
I already have light scout tanks for each side. Allied and Soviet tanks are small and fast with light cannons. Yuri ones are stolen tech, one hovers (stolen from Allied lab), one is armoured (stolen from Soviet labs). FF's Stingray tank is a mix of light and medium tanks, so I left out a scout tank for them.How about a light scout tank for each side...
Allied-miniGun(jeep w/ more armor+Treaded)
soviet-light Rino and faster than allied grizly
Yuri-a drone (no wepons) has a psychic sensor on it.
That wouldn't work, you can't have 2 IFV units, and vehicles would need to go on the water for that to work. It's just too complicated to bring into the game, sorry.how about an allied ifv battleship
it has a standard gun turret plus an open slot for a BASIC tank
such as the standard ifv or grizly could enter as a support gun on the ship.
no Appocolypses or Battle Fortresses because they would be too big and powerful
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#29
Posted 19 January 2007 - 06:32 PM
a terror drone style scout drone for the soviets?
not my best work... its about 4 years old in concept.
Edited by Black Rose, 19 January 2007 - 06:33 PM.
#30
Posted 19 January 2007 - 08:29 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#31
Posted 19 January 2007 - 08:54 PM
#32
Posted 20 January 2007 - 07:06 AM
World Domination Status: ▾2.7%
#33
Posted 20 January 2007 - 09:41 AM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#34
Posted 09 February 2007 - 07:05 PM
#35
Posted 09 February 2007 - 11:18 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#36
Posted 12 February 2007 - 04:01 PM
Not really. The mod's in the process of being beta tested at the minute, so nothing more will be added for now, except RPCE compatibility (and 1.08 SE incompatibility as CE changed quite a few tag names).
How Can i become a beta tester w/out the Rock Patch requirements?????
YR needs more railgun units
mind control
more naval units-YR-
Edited by Black Rose, 12 February 2007 - 04:03 PM.
#37
Posted 12 February 2007 - 07:35 PM
DropPods for FF
Landborne Reinforcements. (Check D-Day News for this one.)
#38
Posted 14 February 2007 - 05:59 PM
I was thinking of using the Drop Pod logic for a SW in the planned Space War mode.DropPods for FF
I've read about that, but as someone said there, there is a problem if the vehicle drives straight into the enemy base. Also, what if you're playing on a map such as Tsunami, where you are on four islands with no connectors?Landborne Reinforcements.
Good ideas though
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#39
Posted 14 February 2007 - 06:29 PM
Simple - they came from a near outpost or something.
#40
Posted 14 February 2007 - 07:03 PM
Yeah, still the problem of the Hovercraft inside the enemy base, but does that actually happen? Does a Paradrop Plane ever appear over the enemy base?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users