MO 2.0 // Strategy
#81
Posted 10 September 2006 - 12:33 PM
#82
Posted 13 September 2006 - 11:53 PM
Nightmare's being vetran of course makes it a great drive-by player killing siege force.
Should I even Bring up that the disc's are vetran too.
#84
Posted 15 September 2006 - 02:21 AM
#85
Posted 16 September 2006 - 12:20 AM
I hat the Disc. it soo gay! IFVs can't shoot them down to save their life, you move your Desk one square over and then the missile blows up in midair not doing any damage to the Disc!Chaos Force Rules dude, just stuff like a bunch of nightmare's in speeder's and there you go.
Nightmare's being vetran of course makes it a great drive-by player killing siege force.
Should I even Bring up that the disc's are vetran too.
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#87
Posted 19 September 2006 - 01:42 AM
LoL
Edited by cdmtx(YR), 19 September 2006 - 01:43 AM.
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#88
Posted 01 October 2006 - 02:46 PM
Allieds:
Garisson as many buildings as you can, capture all the Tech buildings and build Grand Cannons, Prism Towers etc around them. Train a few GGI's and Enforcers and send them to the Gem field by the Alamo. The AI will probaly ignore these guys, and if you have garrisoned the Alamo and put the GGI's and Enforcers around them the AI will probaly never reach you base.
#89
Posted 08 October 2006 - 04:00 AM
1) Deploy Conyard
2) Build Tesla Reactor, Barracks, and Ref. While ref is being build, I put walls around my Conyard (Seals like to swim in and blow it up).
3) Make sure my miner is mining the front of the ore patch, not the back like they like to do, and build War Factory.
4) Build a few halftracks (5 at this point, 5 after I get Industrial plant) and a miner.
5) Build radar, an extra reactor, battle lab, industrial plant, a few miners, palace.
6) Build air field and get 4 MIGs. Spy the enemy if possible.
7) Centurion comes in play, along with Boris, a flak trooper and a desolator, or two desolators, that depends. I actually think Boris and two tesla troopers would be better now that I think about it though...
8) Iron Dragons or Focus Tanks.
9) If possible, a navy of about 10 subs, 5 Dreadnaughts, and 5 Akulas.
If you get to this point you can win quite easily. Make a few Rhinos or Apocalypses, move in with Iron Dragons behind and Centurion in front (or Centurion behind and Focus Tanks in front if Iraq). Then use Centurion to take out defenses from far away, along with any infantry and lone tanks, then the rest of your tanks can wipe out their base(s).
I rarely play as Epsilon, so no real strategy there. And if I'm Allied, I'm usually Great Britain.
Edited by Sephilli, 08 October 2006 - 04:02 AM.
#90
Posted 30 October 2006 - 11:51 AM
though I still need to beat the allies blasted gap generators
heres some tips and my thoughts
I have a better apperication for some units like shadow tanks they kick ass as defense line units
that and building about 6 or 7 anti air defences to keep those planes away helps and making 2 air fields full of jets helps taking out superweapons before they can be used
NOTE: I was playing easy mode enemies when I was doing this
other than that I still need to try out teams but yea I have ideas to use in the campaign mode now
Edited by SSTG, 30 October 2006 - 11:52 AM.
#91
Posted 12 November 2006 - 04:39 AM
Its simple to figure out how to get them but only hint I'm gonna give that its only in skimish is the best bet to get him
Edited by SSTG, 12 November 2006 - 07:26 AM.
#92
Posted 12 November 2006 - 10:37 PM
#94
Posted 13 November 2006 - 04:44 PM
lol
#95
Posted 25 November 2006 - 01:45 AM
Edited by Scorp, 25 November 2006 - 01:46 AM.
#96
Posted 26 November 2006 - 07:44 PM
If you not only spied all 3 battle labs, but also owned Yuri's tech tree, you can have 2 Volkovs and Boris in the CSC if you want, which is total ownage and is practically unstoppable. The only way to kill that combo is a WHOLE lot of air units .
#97
Posted 27 November 2006 - 06:56 PM
#98
Posted 28 November 2006 - 12:37 AM
#99
Posted 28 November 2006 - 10:17 PM
#100
Posted 29 November 2006 - 02:18 AM
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