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#1 Nemoricus

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Posted 23 August 2006 - 12:03 AM

Post anything you notice about anything in the game so we can help keep the manual up to date.

NO, repeat, NO discussion of secret units in this topic. Doing so is stupid for three reasons.

1. Apollo will have you shot.

2. Your post will edited.

3. They are likely to change.

Edited by nemoricus, 23 August 2006 - 04:57 PM.

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#2 Jeeves

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Posted 23 August 2006 - 05:48 AM

Paradox is gonna love this :ohmy:

Edited by Jeeves, 23 August 2006 - 05:48 AM.

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#3 Nemoricus

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Posted 23 August 2006 - 12:22 PM

I hope so.

The little things are the most important to note.

Amphibious NEXUS MCVs for example. Which by the way is very cool and very NEXUS.

The Allied Legion rate hike is 1.5%. I figured this one out mentally and using only the commando's cost.

Edited by nemoricus, 23 August 2006 - 12:37 PM.

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#4 Apollo

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Posted 23 August 2006 - 01:45 PM

wow, you are SO dedicated serving the mod interests? :ohmy:

I'd write proper list if i werent so tired mostly or add lazy too, work tends to be eating my time or just make me rather lazy ^_^
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#5 Nemoricus

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Posted 23 August 2006 - 02:15 PM

The Allied Legion rate hike is 1.5%. I figured this one out mentally and using only the commando's cost.


Lol, I was asleep when I did this. The increase for infantry is 15% and for vehicles it's 25%.

wow, you are SO dedicated serving the mod interests? :ohmy:

I'd write proper list if i werent so tired mostly or add lazy too, work tends to be eating my time or just make me rather lazy ^_^


Hey, I love this mod, and, unlike Mental Omega, this is still a work in progress. I'm doing my best to help it out whatever way I can.

Marines can deploy and use a heavier weapon.

The veterancy from infiltrating a war factory applies to the navy.

Edited by nemoricus, 23 August 2006 - 04:56 PM.

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#6 Karlabbott

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Posted 23 August 2006 - 07:12 PM

Allied Legion Commando uses grenades for structures and vehicles and has a sniper rifle for infantry.
Also I think this is one of the best mods I have ever played

Edited by Karlabbott, 23 August 2006 - 07:15 PM.


#7 Nemoricus

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Posted 23 August 2006 - 07:41 PM

Allied Legion Commando uses grenades for structures and vehicles and has a sniper rifle for infantry.
Also I think this is one of the best mods I have ever played

Indeed it is.

Decimators are type immune. They can't damage each other with their attacks.
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#8 Ash

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Posted 23 August 2006 - 09:38 PM

They are not type immune. They are immune to one another's friendly fire. The way you put that makes out that they can't hurt eachother EVER.

Jeez, guys, I KNOW the manual on the site is out of date, and NO, I'm not about to change it until 2.0. In fact, I'll get Apollo to send me a copy of 2.0 BEFORE he releases it to you salivating dogs :umad: so I can check and make sure the manual is one hundred percent UP TO DATE and then we can have no more of this complaining...

The Legion have this unnamed Commando as their hero unit. Equipped with a Ramjet sniper rifle and some very nifty hand grenades, the Commando is highly effective against all ground targets. The Ramjet can take down any infantry unit (including NEXUS robot troops) in a single hit, while the grenades are used against vehicles and structures.


This is in my current version. Along with a LOT of other important changes. However, many of those have not been revealed to you yet, and this is why I have not released the current version.

Say this in aloud three times: "Paradox has not forsaken me. Paradox is not an idiot. Paradox will deliver."




aaaand breathe.

#9 Allied General

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Posted 23 August 2006 - 09:43 PM

Trainable=no on a few units is needed.

Also navy units get vet symbols on cameos from spy but ships aren't veteran :umad:
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#10 Ash

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Posted 23 August 2006 - 09:46 PM

LOL I don't tell ppl whether they can be promoted or not...I only make it clear NEXUS don't get promoted.

#11 Nemoricus

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Posted 23 August 2006 - 09:55 PM

Eh, sorry if this topic annoyed you. I was just trying to lend a hand. However, this topic may be helpful for the next version. Or not. Who knows?

Keep us salivating though. The promotional picture is losing value, slowly, but it its.

Edited by nemoricus, 23 August 2006 - 09:56 PM.

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#12 Ash

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Posted 23 August 2006 - 11:10 PM

Go play the 1.99 beta? :umad: I'd think that should've caused a Second Great Flood! :lol:

#13 Nemoricus

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Posted 23 August 2006 - 11:12 PM

:umad: Very funny, I think I've already milked it for salivation potential already. :lol: Reason being that I've seen every unit before in 1.98. Except the scrambler disc. That's not really very exciting though.

I was thinking something along the lines of a new pic.

The illusion tank can hold a single infantry unit. I don't think that you intended this as nothing happens if you put an infantry in.

Edited by nemoricus, 24 August 2006 - 12:05 AM.

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#14 OmegaBolt

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Posted 24 August 2006 - 09:33 AM

ROFL, you expect it to be like the IFV?

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#15 Nemoricus

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Posted 24 August 2006 - 10:55 AM

No, it's an illusion tank. The one infantry holding capability is there, but it's useless.
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#16 Gamemate

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Posted 24 August 2006 - 11:15 AM

I want you to meet Mr Engineer. He takes a seat in the illusion tank, relaxing while he trusts the driver to get him to his destination. Knowing that radar gives you full map and that illusion is not possible to spot without 3 conditions, firing, detecting units, pure bad luck. Illusion tank drives safely and avoids all detecting units, moves up to the construction yard quickly releasing the engineer and entering.

Illusion tank moves onward to pound on the power to prepare for the attack...

Useless pfft ;)
If people were more constructive with their comments, then this place would be more enjoyable
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#17 Nemoricus

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Posted 24 August 2006 - 11:39 AM

Useless except for cheap strategies like the above. People really should have lots of detectors for that kind of situation.

Edited by nemoricus, 24 August 2006 - 11:40 AM.

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#18 Elerium

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Posted 24 August 2006 - 12:56 PM

Useless except for cheap strategies like the above. People really should have lots of detectors for that kind of situation.


It's still a strategy, and also have you forgot about zomg secret spy! ;)

Also, the Ramjet cannot take out Heavy Gunners and Gargs instantly, both taking about two hits. It can take out Terror Drones instantly, however.

Edited by Elerium, 24 August 2006 - 12:56 PM.

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#19 Ash

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Posted 24 August 2006 - 01:03 PM

Ok will change that last point.

#20 Apollo

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Posted 24 August 2006 - 01:56 PM

Eh, sorry if this topic annoyed you. I was just trying to lend a hand. However, this topic may be helpful for the next version. Or not. Who knows?

Keep us salivating though. The promotional picture is losing value, slowly, but it its.


Rest assured, we will release news when we got something "finished" to show however my brother/father are making me work for them after my work day, so progress on my part is slow so hang in there. :p

Also I wouldn't expect alot of new units in 2.0 except stolen tech wise mainly... ;)

If any needs in basic arsenal are found then addition is made but mostly sides got all units needed for diverse war and counter activity.

Edited by Apollo, 24 August 2006 - 01:57 PM.

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The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC




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