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My New Creations


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#61 Celeglin

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Posted 23 September 2006 - 02:26 AM

Daniel's looking quite nice. I really like the colour scheme you've given him (bluuuuuuuue!). To help him look a little more like a "teenager", I suggest giving him mildly pronounced cheekbones. Right now, he looks like he's got pudgy babyfat cheeks. You wouldn't have to do anything model-wise to achieve this: just use the burn tool to skin the cheekbone "shadows".

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#62 General Otmin

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Posted 23 September 2006 - 02:50 AM

Ok. thanks :wub: Is this any better?

Attached Thumbnails

  • daniel9.gif

Edited by General Otmin, 23 September 2006 - 02:56 AM.



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#63 N19HtmAr3

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Posted 23 September 2006 - 07:20 AM

Yup... Good job, keep it up... :wub:

#64 Pixel

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Posted 23 September 2006 - 04:55 PM

Nice work. The lizard guy is also very cool.

#65 General Otmin

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Posted 24 September 2006 - 04:35 PM

Thank you :rolleyes:

Last night I started making a Tai Chi sword and a Scabbard. I just finished it so here it is. The handle isn't from scratch (edited from aragorn), the blade, scabbard, and tassel are from scratch.

Attached Thumbnails

  • taichi.gif



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#66 Kwen

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Posted 24 September 2006 - 07:29 PM

not bad at all :rolleyes:

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#67 Pixel

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Posted 24 September 2006 - 09:23 PM

Agreed. Looks pretty good. :grin:

#68 General Otmin

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Posted 14 December 2006 - 03:09 AM

Well since I'm Celtic I've decided to make a model of a celtic sword that I'm going to be buying soon. The whole thing was made from the circle tool and the cylinder tool (even the blade). There are 3992 polys. no skin.

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The handle doesn't look close enough so I'll have to edit it later and reduce the polys

New handle on the right. Polys are 3352 now

Attached Thumbnails

  • celticsword.gif
  • smallhandle.gif

Edited by General Otmin, 14 December 2006 - 03:41 AM.



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#69 zimoo

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Posted 14 December 2006 - 11:03 AM

Looking nice!
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#70 General Otmin

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Posted 14 December 2006 - 02:05 PM

Thanks :p

I'll probably use it as Daniel's sword. If I do that I can just take away the handle and put in a straight one (the handle takes up most of the polys).



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#71 General Otmin

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Posted 13 January 2007 - 03:55 AM

Well I've been bored so I tried, and pretty much, perfected my Celtic Sword's model. I'm actually extremely pleased with the result.

Note: just in case anyone does see this that didn't before, the whole thing was made from the cylinder and sphere tool, even the blade.

Attached Thumbnails

  • celticsword.gif

Edited by General Otmin, 13 January 2007 - 03:57 AM.



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#72 Bart

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Posted 13 January 2007 - 09:14 PM

are you going to use this in the game? if not, then you'd better make the blade much smoother

other than that, great. with the proper texture/material it would really be nice
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#73 General Otmin

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Posted 14 January 2007 - 04:35 AM

Yea I'm planning to use in in my mod or just for personal use. I'd like to skin it but I haven't gotten around to it



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#74 Núkumnëhtar

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Posted 14 March 2007 - 06:54 PM

Tis a good sword (both the phisical one and the graphical). The Gallic swords are always excellent works of art, along with the rest of their Celt/Iberian counterpart styles.
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#75 General Otmin

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Posted 22 April 2007 - 02:22 AM

Glad someone appreciates my ancestor's craft work (Celts) ;)

And I'm back, with a new WIP that I've spent like 20min on :crazed:

The skins need to be changed and the body will look less aragorn and more draconic when I'm finished. I plan to make this a summon for the vampires (b/c my mod's beggining to include more mythology in it)

Attached Thumbnails

  • Drakel1.gif
  • Drakel2.gif
  • drakepic1.gif

Edited by General Otmin, 23 April 2007 - 02:32 AM.



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#76 General Otmin

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Posted 25 April 2007 - 01:19 PM

I had a new idea for Daniel's vampire tranformation (Trinity Wars). I'm thinking about making a new creature for him; He'll basically be a bat in human form. He'll have a bat head wings for arms and pointed tail and will look kinda like the pic below (Quake). There's a pretty good model of a vampire bat that I could use the head from, and maybe the balrog wings for the arms since they were modeled to be like bat wings.

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Edited by General Otmin, 25 April 2007 - 01:19 PM.



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#77 ched

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Posted 25 April 2007 - 02:39 PM

yup, I'm sure that by using the balrog as a base, and rescaling him via code, you could achieve something good ;)
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#78 General Otmin

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Posted 26 April 2007 - 02:24 AM

The only thing about using the balrog as a base is that it will be bulky. I kinda wanted Daniel's transformation to be into a nimble skinny bat creature. He's the main hero of my mod so I really want to make him perfect. I am going to use parts from the balrog though.

How about something along the lines of, but highly more edited, the pic attached with Ent anims? I was looking through the different anims of creatures in W3D Viewer and I liked the anims of the Ents (For example the slap and stomping attacks). The model in the picture is something that I threw together in like 5min for just a basic idea.

Attached Thumbnails

  • bat.gif
  • stomp.gif
  • slap.gif



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