Ok just need a quick scenario confirmation here..
Lets say I have a total of 10 independent hardpoints and its set to complex upgrades = true.
Now let's say the 9th hardpoint has an upgradable hardpoint BUT it only changes via research.
The 10th hardpoint has 2 upgradable weapons however the use can upgrade to.
Problem is: if the user clicks on this unit in game it immediately CTDs.
If I change it complex upgrades = false then it works BUT when the user upgrades a hardpoint on the 10th one (one with the two upgradable weapons) for some reason it changes the hardpoint on the 9th even though all OE motion names are unique..
I know we have addons now to fix this obvious AE c*ck up with semi-complex multi-hardpoint units but wondering if its due to the order of the hardpoints in the list..
I might try and move the 10th hardpoint (one with the two upgradable weapons) higher up the chain to see if it fixes it.
Addons would be preferred at some point but not right now.