Jump to content


Photo

AE bollocks with too many default hardpoints + upgradable ones


2 replies to this topic

#1 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 31 August 2018 - 03:34 PM

Ok just need a quick scenario confirmation here..

 

Lets say I have a total of 10 independent hardpoints and its set to complex upgrades = true.

 

Now let's say the 9th hardpoint has an upgradable hardpoint BUT it only changes via research.

 

The 10th hardpoint has 2 upgradable weapons however the use can upgrade to.

 

Problem is: if the user clicks on this unit in game it immediately CTDs.

 

If I change it complex upgrades = false then it works BUT when the user upgrades a hardpoint on the 10th one (one with the two upgradable weapons) for some reason it changes the hardpoint on the 9th even though all OE motion names are unique.. :huh:

 

I know we have addons now to fix this obvious AE c*ck up with semi-complex multi-hardpoint units but wondering if its due to the order of the hardpoints in the list..

 

I might try and move the 10th hardpoint (one with the two upgradable weapons) higher up the chain to see if it fixes it.

 

Addons would be preferred at some point but not right now.


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#2 Gambit

Gambit

    title available

  • Members
  • 6,718 posts
  • Location:Athens, Greece

Posted 31 August 2018 - 04:33 PM

OK, some thoughts.

 

- First, remember that there is no hardpoint 11 modifier, so researches and local addons better occupy hardpoint 1-10.

 

- Moving up hardpoints (your idea) is the BEST solution, I think.

 

- The issue you mention above is really strange. I will have to see it for myself. Can you upload something (better the whole project, AS IS, so that to check it in YOUR scenario).

The CTD is definitely Taskbar coding-based, and I do not think that entities with Complex Upgrades are easily "curable" :thumbsdownsmiley:

 

But we WILL find a solution, we always do!


-In search of Papasmurf...

#3 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 31 August 2018 - 04:49 PM

Nope.. tried it.. still CTD.. :thumbsdownsmiley:

 

I moved the hardpoint with the two weapon upgrades to Hardpoint 09 and the other down one notch. Same.. problem is the one that needs the research is now in Hardpoint 11 but still I CTD so not a solution. Yes I can send the code. One sec..(in PM).


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users