Jump to content


Photo

How to change color markings when highlighting units?

color markings highlighting units

Best Answer Ridder Geel, 02 March 2015 - 05:32 PM

This should be the gamedata.ini that you place in the object folder:

GameData

  ShellMapName = Maps\ShellMap1\ShellMap1.map
  ShellMapOn = Yes                             ; RotWK


  ;;; COMMAND POINTS FOR SOLO PLAY AI ;;;
  GoodCommandPointsAI     = 600 650
  EvilCommandPointsAI     = 600 650

  ;;; COMMAND POINTS FOR MULTIPLAY ;;;
  GoodCommandPointsMP2     = 100 1000        ; 2 players
  EvilCommandPointsMP2     = 200 1500

  GoodCommandPointsMP3     = 100 875        ; 3 players
  EvilCommandPointsMP3     = 200 1325

  GoodCommandPointsMP4    = 100 750        ; 4 players
  EvilCommandPointsMP4     = 200 1125

  GoodCommandPointsMP5     = 100 675        ; 5 players
  EvilCommandPointsMP5     = 200 1025

  GoodCommandPointsMP6     = 100 625        ; 6 players
  EvilCommandPointsMP6     = 200 950

  GoodCommandPointsMP7     = 100 575        ; 7 players
  EvilCommandPointsMP7     = 200 875

  GoodCommandPointsMP8     = 100 500        ; 8 players
  EvilCommandPointsMP8     = 200 750



  SelectionFlashHouseColor           = Yes          ; if 'No', selection flashes white


  VeterancyPipDrawObjectFilter         = NONE ; ANY +HORDE +MONSTER +DwarvenBattleWagon +IsengardBeserker -HERO

  VictoryConditionStructureObjectFilter    = NONE +STRUCTURE -IGNORE_FOR_VICTORY -UNATTACKABLE -ECONOMY_STRUCTURE -WALL_UPGRADE -WALL_SEGMENT -DEFENSIVE_WALL -Inn -ShipWright -Outpost -SignalFire -CaptureFlag -ShireGreenDragon ; -WALL_HUB

End
Go to the full post


  • Please log in to reply
8 replies to this topic

#1 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 28 February 2015 - 08:51 PM

How to change color markings when highlighting units?

 

I don't want this anymore:

http://i59.tinypic.com/dvj8n7.jpg

 

I'd like to restore the original one from Bfme2/Rotwk:

http://i61.tinypic.com/15owfw6.jpg

 

How to do?


Edited by ykzB, 28 February 2015 - 08:57 PM.


#2 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,069 posts
  • Location:Germany
  • Projects:Lot3A
  •  ~~
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 28 February 2015 - 09:03 PM

Well, what have you done so far? If you're using -mod command, you need a gamedata.ini in the data/ini/object/ directory. Remove all the entries in data/ini/object/gamedata.ini that you have not altered, back them up somewhere though. That solved it for me :)


26285.png


#3 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 01 March 2015 - 08:36 AM

Ye the main problem is that I'm using Rj mod, I didn't touch anything in gamedata.ini. Since I don't know what to modify, I need the precise script to delete/modify in gamedata.ini. Thanks



#4 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 01 March 2015 - 05:38 PM

Use a file comparer if you want to know the difference between the original and the mod's one, but most likely deleting the entire gamedata.ini should be no problem. I'd say try that and see if something odd happens to your game when running it. (do keep a backup of the file though)

Chances are they didn't change that file, because when using the -mod command you can't change the gamedata.ini :)


Ridder Geel

#5 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 02 March 2015 - 09:42 AM

In fact I'm using -mod command so I can't change anything.

Anyway I deleted the entire gamedata.ini and I lost the shellmap. But if I keep ShellMapOn = Yes and I delete all the other scripts, the game keep crashing ad the startup, as I said above I can't change anything. So I think I'm gonna keep gamedata.ini.

The other way is to delete gamedata.ini and modify gamedata.ini from Rotwk which is not a -mod command.



#6 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 02 March 2015 - 12:02 PM

You need to also copy the map or something like that in the gamedata.ini, after putting it in the object folder.

Otherwise post the gamedata.ini that is in the mod here, and ill see if i can filter the stuff for you


Ridder Geel

#7 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 02 March 2015 - 04:17 PM

Ok thanks RG :) There's some difference expecially in Good/EvilCommandPoints, DefaultCameraMinHeight etc.. but here it is:

Attached Files



#8 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 02 March 2015 - 05:32 PM   Best Answer

This should be the gamedata.ini that you place in the object folder:

GameData

  ShellMapName = Maps\ShellMap1\ShellMap1.map
  ShellMapOn = Yes                             ; RotWK


  ;;; COMMAND POINTS FOR SOLO PLAY AI ;;;
  GoodCommandPointsAI     = 600 650
  EvilCommandPointsAI     = 600 650

  ;;; COMMAND POINTS FOR MULTIPLAY ;;;
  GoodCommandPointsMP2     = 100 1000        ; 2 players
  EvilCommandPointsMP2     = 200 1500

  GoodCommandPointsMP3     = 100 875        ; 3 players
  EvilCommandPointsMP3     = 200 1325

  GoodCommandPointsMP4    = 100 750        ; 4 players
  EvilCommandPointsMP4     = 200 1125

  GoodCommandPointsMP5     = 100 675        ; 5 players
  EvilCommandPointsMP5     = 200 1025

  GoodCommandPointsMP6     = 100 625        ; 6 players
  EvilCommandPointsMP6     = 200 950

  GoodCommandPointsMP7     = 100 575        ; 7 players
  EvilCommandPointsMP7     = 200 875

  GoodCommandPointsMP8     = 100 500        ; 8 players
  EvilCommandPointsMP8     = 200 750



  SelectionFlashHouseColor           = Yes          ; if 'No', selection flashes white


  VeterancyPipDrawObjectFilter         = NONE ; ANY +HORDE +MONSTER +DwarvenBattleWagon +IsengardBeserker -HERO

  VictoryConditionStructureObjectFilter    = NONE +STRUCTURE -IGNORE_FOR_VICTORY -UNATTACKABLE -ECONOMY_STRUCTURE -WALL_UPGRADE -WALL_SEGMENT -DEFENSIVE_WALL -Inn -ShipWright -Outpost -SignalFire -CaptureFlag -ShireGreenDragon ; -WALL_HUB

End

Ridder Geel

#9 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 02 March 2015 - 06:53 PM

As always, thanks RG! Now it works all fine without losing shellmap and the original color markings have been restored.  :thumbsupxd:






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users