I think the option to launch transports could be present as an ability. Not every mission needs those craft, and they are mostly more irritating than useful. I'm also planning to include reserve tactics, meaning only a certain number of squadrons will be spawned from a starship, and until they are destroyed, there will be no new snubcraft spawned to avoid snubcraft spam (I'm looking at you Venator).
Having versions of the same type of ship wouldn't be so nice, because it'd just suck away other ships purposes. If you upgrade to a Victory II, you get a ship with another mission profile, that is true, but you can also research another type of ship to fill the Victory Is place with more efficiency. This way the game will make you research various ships, tactics and combine them, instead of playing with a total of 4 variants of a single ship all along.
The same goes to variable complements, plus there's no possibility/place for/on the UI for that kind of variability (not to mention it's a lot of work, which I'd rather use to include more ships). Another problem is that space stations (UI submenus) can not be sold, ergo they are permanent.
Edited by megabalta, 09 March 2015 - 09:52 PM.