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#61 -SilverBane-

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Posted 10 July 2018 - 11:28 AM

You can use them, and I'm ok with renames/new creeps as long as the names reffer to roughly the same area in middle-earth.


2qm3dd5.jpg


#62 Mathijs

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Posted 10 July 2018 - 12:14 PM

Cool, can do!


No fuel left for the pilgrims


#63 Fudge

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Posted 11 July 2018 - 04:20 AM

Ah great news! These are some impressive pieces SilverBane.



#64 -SilverBane-

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Posted 06 August 2018 - 10:04 PM

Today I finished a map I started a while ago,  1v1 map, Sirannon:
 
2wfkaja.jpg
 
 
25uo66b.jpg
 
 
wccra8.jpg
 
 
2vl8do0.jpg
 
 
546r9.jpg
 
 
LINK to download.

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#65 -SilverBane-

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Posted 09 November 2018 - 05:15 PM

Migration! A naval map which forces players to join in the middle island to fight for resources, or get crushed on the starting island! - inspired by the AoE 2 map with the same name.
 
Best played as FFA, 2v2v2, but 3v3 and 1v1 could also be possible (1v1 it would be interesting to have to scout for the enemy's starting location)
Note: this map has a max limit of 2 forts/player to prevent stalemates where one builds 20 eagles or such.
v5x53m.jpg
 
 
A small attempt to balance ships has already been made, I'll let the rest of it to the patch developers, if they want to. The map is playable with the current ship system, but a fishing ship implementation would greatly diversify naval combat.
 
SCREENSHOTS:
Spoiler
 
More info about ship changes:
 
Spoiler
 
Some gameplay also! It wasn't great because it was 1.06 (none to play with at this hour), and some people made multiple forts (which shouldn't happen on any map), but I explain a bit here how it works and you can see some action.
 

Edited by -SilverBane-, 09 November 2018 - 05:16 PM.

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#66 Mathijs

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Posted 09 November 2018 - 05:47 PM

I love this. Would you mind if I used some of your changes to ships to inform my ideas for AotR's naval system?


No fuel left for the pilgrims


#67 -SilverBane-

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Posted 09 November 2018 - 06:04 PM

I love this. Would you mind if I used some of your changes to ships to inform my ideas for AotR's naval system?

Not at all. Go on and make ships better =)


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#68 MattTheLegoman

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Posted 10 November 2018 - 02:05 AM

SilverBane, do you know if your maps work with RotWK?

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#69 -SilverBane-

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Posted 10 November 2018 - 11:45 AM

Most if not all do. Especially the ones which don't have a large map.ini should work without problems


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#70 Fudge

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Posted 14 November 2018 - 01:08 PM

Another selection of excellent maps SilverBane. You're texturing remains hugely impressive. You don't do any scripting do you?



#71 -SilverBane-

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Posted 14 November 2018 - 04:07 PM

I do, sometimes. although its been a while since the last new scripted map. The most popular seems to be http://bfme2.heaveng...php?fileid=1253, Keep defense.


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#72 Fudge

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Posted 15 November 2018 - 02:36 PM

Great I'll take a look.



#73 -SilverBane-

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Posted 23 November 2018 - 02:00 PM

Today I casted a 3v3 on one of my maps, Sea of Nurnen. Watch and enjoy! 
 

 


2qm3dd5.jpg


#74 -SilverBane-

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Posted 10 June 2019 - 12:50 PM

Upper Anduin

 
 
A new 2v2 map that was part of my mapping tutorial uploaded on my youtube channel.
 
The river is passable, so no chokepoints. Have fun!
 
download:
 
 
2nqxpwl.jpg
 
 
 
2z8p7ya.jpg
 
 
 
2945p1k.jpg

Edited by -SilverBane-, 10 June 2019 - 12:56 PM.

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#75 -SilverBane-

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Posted 31 July 2019 - 09:56 PM

10 new models of trees + shrubs. planning to use them in some tropical maps, my sea of nurn map made me realise how limited the current assets are in tropical stuff.

 

unknown.png


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#76 -SilverBane-

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Posted 02 August 2019 - 04:47 PM

 

More tree species are coming soon (and shrubs!). Still need to work on proper cliff textures.


2qm3dd5.jpg


#77 MattTheLegoman

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Posted 03 August 2019 - 01:46 AM

Excellent work SilverBane! I was recently asked to create some Rainforest trees for v2.02, I'll make sure they're passed your way too.

You might be interested in my cliff project for AotR. If you've seen the rock models we're using for our latest maps you'll see how useful that they could be on your map.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#78 -SilverBane-

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Posted 30 August 2019 - 09:21 PM

The forsaken inn. a new model. And some skeletons in there ;)

 

 

unknown.png


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#79 -SilverBane-

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Posted 01 September 2019 - 05:18 PM

All the states, destroyed & buildup anim and portrait.

 

 

 

 


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#80 MattTheLegoman

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Posted 05 September 2019 - 07:11 AM

Most excellent work SilverBane! =D The animation itself is worthy of praise, and the model too is of high quality.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado





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