Jump to content


Photo

Porting 2.0psi over to Ares


  • Please log in to reply
10 replies to this topic

#1 Darkstorm

Darkstorm

    Prime Minister of Norway

  • Members
  • 750 posts
  • Location:United States
  •  Ghost

Posted 18 March 2015 - 01:34 AM

I don't expect the MO staff to do such a thing, but how possible is it? It seems to me that it probably is and if so perhaps I could have the permission to release such a thing if I ever get around to doing it.


29llidi.jpg


#2 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyorgy, Hungary
  • Projects:Attacque Superior, OpenRA, Nomad Galaxy, Crystallized Doom, random ORA mod support/voicing
  •  Your favourite proud heretic renegade reaper of the stupid people

Posted 18 March 2015 - 01:21 PM

Bounty. Scavenger had Bounty tags for certain.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#3 Darkstorm

Darkstorm

    Prime Minister of Norway

  • Members
  • 750 posts
  • Location:United States
  •  Ghost

Posted 18 March 2015 - 04:28 PM

Oh yeah, I remember you working on that for Ares though, I guess it never was finished? Well, it isn't not something I'd consider game breaking in this case, so I think converting MO 2.0 may still be something to look at.


29llidi.jpg


#4 Petya

Petya

    title available

  • Project Team
  • 1,322 posts

Posted 18 March 2015 - 07:33 PM

I think it is possible, but it would require much work. MO2.0 uses NPSE which is rather different from Ares.



#5 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyorgy, Hungary
  • Projects:Attacque Superior, OpenRA, Nomad Galaxy, Crystallized Doom, random ORA mod support/voicing
  •  Your favourite proud heretic renegade reaper of the stupid people

Posted 18 March 2015 - 08:48 PM

I remember you working on that for Ares though, I guess it never was finished?


Yea, I got busy and lost interest... then when I last looked at it (iirc pre-0.7 times), some changes broke the flying text snappet and I could figure out the reason. I planned to go back to stuff after I finished a new internal of AS but apparently my plans keep failing upon me.

I don't think anything else hasn't been readded at this point. Since we have AE-GenWarhead instead of Upgrade SWs and whatnot. Prety certain Bounty alone is the feat missing from Ares to remake MO 2.0 to a carbon copy.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#6 Darkstorm

Darkstorm

    Prime Minister of Norway

  • Members
  • 750 posts
  • Location:United States
  •  Ghost

Posted 18 March 2015 - 09:39 PM

@Petya: I think it would be manageable. When you think about it, most of it will be tag changes. Superweapons may need the most reworking, but otherwise a large portion of MO is just standard modding when you think about it.

@Graion: That's my thinking, if so I figure the improved stability from Ares may make 2.0 would be good if anyone wants to go back and play it like myself, I got nostalgic over the campaign.


29llidi.jpg


#7 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 05 January 2018 - 12:46 PM

Well, Ares has both bounties and saves working now, so if there's still any intent of making the port, it's the appropriate time.



#8 Terminal Velocity

Terminal Velocity
  • Members
  • 221 posts

Posted 12 March 2020 - 07:39 PM

Kinda necroposting, but having some spare time I've decided to try my hand at this, so here's what I've made so far:

https://drive.google...iew?usp=sharing

 

NOTE: This is not a 100% carbon copy of original MO2.0 (and I don't think it's really possible).
The differences are:
1)There's no Tech Level slider. (Ares doesn't really have it, so... )
2)From what I've noticed, the AI behaves a bit differently, even though I didn't modify it in any way.
3)Remapable walls
4) In the original mission select screen there are 3 campaign buttons and a Mission list button. In this version you'll be immediately
sent to the campaign list. Yeah, and I've also readded Epsilon 10-The Mental Omega to that list.
5)Different text color for each side's campaign.
6)I've decided to add a bit more player colors for Skirmish.

I've also slightly changed some of the missions (mostly the Epsilon ones):
1) Fixed the ones that were broken( Dragon Dance and Mental Omega)
2) Added a sellout trigger to some missions, so hopefully they'll be a bit less tedious to finish.
3) Added some extra cash in finale missions to compensate for the AI changes.

I'll be honest though, I didn't test every single mission, so there might be potential balance issues.

  And that's it (unless I forgot something). As usual, there might be some bugs or inconsistencies, this is just a small project I've
decided to do on a whim. You are free to modify it (if for some reason you'll want to do it).

 


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#9 BotRot

BotRot
  • Members
  • 211 posts
  • Location:Philippines
  • Projects:Unofficial Mental Omega English Wiki on Fandom (formerly Wikia)
  •  Unofficial Mental Omega Wiki Administrator & Contributor

Posted 16 March 2020 - 02:42 PM

Kinda necroposting, but having some spare time I've decided to try my hand at this, so here's what I've made so far:

https://drive.google...iew?usp=sharing

 

NOTE: This is not a 100% carbon copy of original MO2.0 (and I don't think it's really possible).
The differences are:
1)There's no Tech Level slider. (Ares doesn't really have it, so... )
2)From what I've noticed, the AI behaves a bit differently, even though I didn't modify it in any way.
3)Remapable walls
4) In the original mission select screen there are 3 campaign buttons and a Mission list button. In this version you'll be immediately
sent to the campaign list. Yeah, and I've also readded Epsilon 10-The Mental Omega to that list.
5)Different text color for each side's campaign.
6)I've decided to add a bit more player colors for Skirmish.

I've also slightly changed some of the missions (mostly the Epsilon ones):
1) Fixed the ones that were broken( Dragon Dance and Mental Omega)
2) Added a sellout trigger to some missions, so hopefully they'll be a bit less tedious to finish.
3) Added some extra cash in finale missions to compensate for the AI changes.

I'll be honest though, I didn't test every single mission, so there might be potential balance issues.

  And that's it (unless I forgot something). As usual, there might be some bugs or inconsistencies, this is just a small project I've
decided to do on a whim. You are free to modify it (if for some reason you'll want to do it).

 

If this is in a playable state already, how does one install and play it?


hT8PHUN.gif


#10 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 26 April 2020 - 11:35 AM

Kinda necroposting, but having some spare time I've decided to try my hand at this, so here's what I've made so far:

https://drive.google...iew?usp=sharing

 

NOTE: This is not a 100% carbon copy of original MO2.0 (and I don't think it's really possible).
The differences are:
1)There's no Tech Level slider. (Ares doesn't really have it, so... )
2)From what I've noticed, the AI behaves a bit differently, even though I didn't modify it in any way.
3)Remapable walls
4) In the original mission select screen there are 3 campaign buttons and a Mission list button. In this version you'll be immediately
sent to the campaign list. Yeah, and I've also readded Epsilon 10-The Mental Omega to that list.
5)Different text color for each side's campaign.
6)I've decided to add a bit more player colors for Skirmish.

I've also slightly changed some of the missions (mostly the Epsilon ones):
1) Fixed the ones that were broken( Dragon Dance and Mental Omega)
2) Added a sellout trigger to some missions, so hopefully they'll be a bit less tedious to finish.
3) Added some extra cash in finale missions to compensate for the AI changes.

I'll be honest though, I didn't test every single mission, so there might be potential balance issues.

  And that's it (unless I forgot something). As usual, there might be some bugs or inconsistencies, this is just a small project I've
decided to do on a whim. You are free to modify it (if for some reason you'll want to do it).

 

Oh nice, it seems I waited too long with my own Ares port xD



#11 Terminal Velocity

Terminal Velocity
  • Members
  • 221 posts

Posted 26 April 2020 - 11:52 AM

 

If this is in a playable state already, how does one install and play it?


 

 

Ah, my bad. You need to extract the files inside the YR folder and launch RunAres.bat

Maps from MOMaps folder also need to be unpacked inside YR folder if you want to play MO2.0's skirmish maps.

Tested on the  The First Decade and Origin's versions of YR.


Edited by Terminal Velocity, 26 April 2020 - 11:57 AM.

MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users