Hi people! I recently saw a video of a mod (i think SEE mod) in witch an hobbit mounted on Treebeard was costantly throwing stones from that safe position, it was so cool! I tried the same with the Rj mod but nothing it doesn't work because the function is disabled. So the question is: How to mount an hero (for example Sam) on Treebeard or other Ents?
How to mount Sam on Treebeard?
#1
Posted 19 March 2015 - 12:14 PM
#2
Posted 20 March 2015 - 12:30 PM
Why not look at what SEE did, if they did that?
Most likely it would be similar to a mumakil, and then with the correct filter what units can actually enter it
Edited by Ridder Geel, 20 March 2015 - 12:31 PM.
#3
Posted 20 March 2015 - 01:29 PM
Behavior = TransportContain ModuleTag_TransportContainTag01 ObjectStatusOfContained = CAN_ATTACK UNSELECTABLE PassengerFilter = NONE +RohanMerry +RohanPippin +RohanMerry_Summoned +RohanPippen_Summoned ManualPickUpFilter = NONE +RohanMerry +RohanPippin +RohanPippen_Summoned +RohanMerry_Summoned Slots = 2 ShowPips = No AllowEnemiesInside = No AllowNeutralInside = No AllowAlliesInside = Yes AllowOwnPlayerInsideOverride = Yes DamagePercentToUnits = 0% ;TypeOneForWeaponSet = WEAPONSET_TOGGLE_1 ; ; HOBBIT PassengerBonePrefix = PassengerBone:Passenger KindOf:HOBBIT EjectPassengersOnDeath = Yes KillPassengersOnDeath = Yes BoneSpecificConditionState 1 PASSENGER_VARIATION_1 BoneSpecificConditionState 2 PASSENGER_VARIATION_2 EnterSound = TreebeardVoiceJoinHobbit ExitDelay = 0 NumberOfExitPaths = 2 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn ForceOrientationContainer = Yes ; otherwise contained units can't orient themselves towards their targets... ShowPips = No FadeFilter = ALL FadePassengerOnEnter = Yes EnterFadeTime = 3000 ; ;6000 FadePassengerOnExit = Yes ExitFadeTime = 1000 End
#4
Posted 20 March 2015 - 04:59 PM
#5
Posted 20 March 2015 - 05:26 PM
no, ea used it for cinematic scenes
#6
Posted 20 March 2015 - 05:52 PM
#7
Posted 20 March 2015 - 08:05 PM
Can I do something like this?
Behavior = TransportContain ModuleTag_TransportContainTag01
ObjectStatusOfContained = CAN_ATTACK UNSELECTABLE
PassengerFilter = NONE +RohanSam +RohanSam_Summoned
ManualPickUpFilter = NONE +RohanSam +RohanSam_Summoned
Slots = 2
ShowPips = No
AllowEnemiesInside = No
AllowNeutralInside = No
AllowAlliesInside = Yes
AllowOwnPlayerInsideOverride = Yes
DamagePercentToUnits = 0%
;TypeOneForWeaponSet = WEAPONSET_TOGGLE_1 ; ; HOBBIT
PassengerBonePrefix = PassengerBone:Passenger KindOf:HOBBIT
EjectPassengersOnDeath = Yes
KillPassengersOnDeath = Yes
BoneSpecificConditionState 1 PASSENGER_VARIATION_1
BoneSpecificConditionState 2 PASSENGER_VARIATION_2
EnterSound = TreebeardVoiceJoinHobbit
ExitDelay = 0
NumberOfExitPaths = 2 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
ForceOrientationContainer = Yes ; otherwise contained units can't orient themselves towards their targets...
ShowPips = No
FadeFilter = ALL
FadePassengerOnEnter = Yes
EnterFadeTime = 3000 ; ;6000
FadePassengerOnExit = Yes
ExitFadeTime = 1000
End
Edited by ykzB, 20 March 2015 - 08:12 PM.
#8
Posted 21 March 2015 - 06:20 AM
yep
#9
Posted 21 March 2015 - 07:42 AM
Do I have to place that code into treebeard.ini? Anyway it doesn't work. When I try to open the game it gives me error about unknown Behavior
#11
Posted 22 March 2015 - 09:31 AM
Just a tip, you have to add a kindof to Sam 'workingpassenger', copy it form Merry or Pippin.
Oh, thanks I'll try as soon as possible
#12
Posted 23 March 2015 - 11:53 AM
What is the right code for dismount? I can mount but not dismount..
#14
Posted 24 March 2015 - 11:01 AM
Thanks I did it
Anyway I noticed that Treebeard keep walking when Sam tries to mount. The main problem is that Treebeard should stop to give Sam the opportunity to mount.
How to do?
#16
Posted 25 March 2015 - 08:30 AM
An other problem: When I mount Sam, he keep running fast and when he's throwing stones there's no animation. I think there's some problem with the ini. Here it is:
Attached Files
#18
Posted 25 March 2015 - 05:56 PM
It doesn't work yet. When sam mounts on slot 2 he keep running fast, If he mounts on slot 1 it remains standing motionless. I'm not totally sure about the precise slot number but thats my problems. Here are my modified treebeard.ini and sam.ini (WORKING_PASSENGER and Locomotorset included):
Attached Files
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