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Where are located all the button images?

button image location

Best Answer Suchar, 22 March 2015 - 06:16 PM

data\ini\\mappedimages\aptimages\buildingradialbuttons.ini

MappedImage BDArcheryRange
  Texture = BuildingRadialButtons_125.tga
  TextureWidth = 256
  TextureHeight = 256
  Coords = Left:192 Top:0 Right:256 Bottom:64
  Status = NONE
End

This is where name "BDArcheryRange" is coded. It is name of texture: "BuildingRadialButtons_125.tga"

You can find this texture in "textures1.big" file.

As you can see, on this texture we can find some images, and the "Coords" in ini file determines which part of texture should be show in game.

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#1 yakuzaBoss

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Posted 22 March 2015 - 02:27 PM

CommandButton Command_ConstructDwarvenDaleBarracks
Command          = DOZER_CONSTRUCT
Object           = DaleBarracks //DwarvenArcheryRange
TextLabel        = CONTROLBAR:ConstructDwarvenDaleBarracks //ConstructDwarvenArcheryRange
ButtonImage      = BDArcheryRange
ButtonBorderType = BUILD 
DescriptLabel    = CONTROLBAR:TooltipConstructDwarvenDaleBarracks //TooltipConstructDwarvenArcheryRange
Radial           = Yes  
End
 
 
I searched in Compiledtextures and I can't find BDArcheryRange anywhere
Where are located all the button images?


#2 Suchar

Suchar

    Suchy

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Posted 22 March 2015 - 06:16 PM   Best Answer

data\ini\\mappedimages\aptimages\buildingradialbuttons.ini

MappedImage BDArcheryRange
  Texture = BuildingRadialButtons_125.tga
  TextureWidth = 256
  TextureHeight = 256
  Coords = Left:192 Top:0 Right:256 Bottom:64
  Status = NONE
End

This is where name "BDArcheryRange" is coded. It is name of texture: "BuildingRadialButtons_125.tga"

You can find this texture in "textures1.big" file.

As you can see, on this texture we can find some images, and the "Coords" in ini file determines which part of texture should be show in game.






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