Best Answer Suchar, 22 March 2015 - 06:16 PM
data\ini\\mappedimages\aptimages\buildingradialbuttons.ini
MappedImage BDArcheryRange Texture = BuildingRadialButtons_125.tga TextureWidth = 256 TextureHeight = 256 Coords = Left:192 Top:0 Right:256 Bottom:64 Status = NONE End
This is where name "BDArcheryRange" is coded. It is name of texture: "BuildingRadialButtons_125.tga"
You can find this texture in "textures1.big" file.
As you can see, on this texture we can find some images, and the "Coords" in ini file determines which part of texture should be show in game.
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