Today we've got quite a bunch of new interesting assets to show to you with neccessary replacements taking the lead. Before we get into what's new for Mental Omega, let me start with the news that Volume 5 of the Twisted Insurrection Soundtrack is slowly taking shape with the addition of my new track called "Reaper Raid", which you can now listen to here before it hits the mod in the next update.
Back in the early days of Red Alert 2 Yuri's Revenge modding, it was a common practice to repurpose an already existing in-game object for something different. This was done to match the modder's vision on what that thing should have been in the first place or simply due to a lack of available graphics. With a solid team behind Mental Omega and its continuous growth, it's high time to stop recycling old assets.
A common complaint in regards to the previous releases, both 2.0 and 3.0, was that the Psychic Tower had been repurposed into an offensive beam weapon which might have been confusing to new players. Expecting a mind control weapon, they got a railgun that added to the confusion related to repurposing and renaming of already established elements in the game. Thanks to Nooze we could now fix this.
This is the new Inferno Tower, a T2 defense which is Epsilon's equivalent to the Tesla Coil and Prism Tower. It will use a weapon very similar to the Antares' concentrated thermal energy, more useful for hitting single objects instead of groups of enemy units. The fate of the Risen Railgun support power has not been decided yet, but it will most likely simply include the Inferno Tower.
The replacement of the Railgun Tower hails the return of Yuri's Psychic Tower, which will now become a unique T3 defense structure for the PsiCorps subfaction. The Psychic Tower will drain more power compared to the original and will also have to charge before taking control over an enemy unit. It will cost $1500, as compared to $1200 of T2 hi-tech defenses.
With the re-addition of the Psychic Tower to the PsiCorps arsenal, the Mind Reader is now available for all Epsilon subfactions. More additions to PsiCorps will soon follow.
The Coordnode, a new defense structure that will replace the Comet Fence as a unique armory addition for the Euro Alliance, has been given a new look by Nooze. The Coordnode will increase the firepower of all defensive structures in its vicinity by 10%. The effect does not stack, so placing two of them near the same position will not grant your defenses a bigger boost.
Among the new building artwork created by Nooze is the new Missile Bunker. This new visual was created in order to make it more consistent with the artist's style for the tech buildings, which you can read more about here. The missile built at this capturable silo is a powerful addition to your arsenal, able to level War Factories and Shipyards with ease.
A replacement long overdue, the Tigr Truck is the successor to the Russian Tsivil. After receiving feedback from beta testers before 3.0's release, the Tsivil was hastily implemented to function as a medium-armored T1 AA unit to work in unison with the Wolfhound, much like the Euro Alliance has the Archon and Thor Gunship. With a few stat tweaks and a visual overhaul, the Tigr Truck should perform better within its designated role. When it's difficult to rely on flying anti-aircraft units, ground support might just be the key to taking down an enemy airforce.
The voxel for Tigr was created by Moder.U and touched up by mevitar to match Azri_Apoc's style for the Soviets. The unit will be voiced by Comrade Crimson.
Two large map additions today, both part of the series of maps dedicated to the heroes of Mental Omega. Following Tanya's, Rahn's and Morales' footsteps, Norio and Siegfried receive their own battlefields for others to fight on, both created by Toveena, '(3) Norio's Dojo' is the largest 3-player map to date while '(8) Siegfried's Techzentrum' forces a 4v4 team game in a complicated battlefield.
Tanya's Training Grounds, Rahn's Dungeon, Morales' Sanctuary, Norio's Dojo & Siegfried's Techzentrum. What kind of locations could the other heroes possibly get? Share your ideas with us!
We are still looking for someone experienced with UVW maps and texturing 3D models who can help with finishing the work on a set of new buildings within the aesthetic style of the game. We already have plenty of finished models to work with, be it in 3DS Max or Blender.
For more information write an e-mail to firstname.lastname@example.org
We are also looking for additional Voice Actors for new units and missions as well as Red Alert 2/Yuri's Revenge Mission Scripters to help with the ambitious campaign project we are working on as a part of Mental Omega. Singular contributions are also welcome. Use the e-mail address listed above.
Edited by Speeder, 23 March 2015 - 03:15 PM.