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(complete) voice script: Vorax Class Battle Automata


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#1 jONES1979

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Posted 26 March 2015 - 03:55 PM

Scripted by Polloio http://www.moddb.com/members/polloio

Vorax Class Battle Automata

Created on pre-Imperial Mars to search and destroy Mutants and rogue machines, their cybernetica cortex engrams are known to be particularly predatory and vicious examples of their kind. Such are the vicious instincts inherent in their programming that they are wired with numerous override cantos to prevent these tireless hunting machines from devolving into renegades.
Highly specialized instinct-based hunting-killing machines
. More info: http://wh40k.lexican...rax_Class_Robothttp://warhammer40k....Imperial_Robots
 
Note: All the Unit_Complete, Attack, Move phrases are going to be voiced as Magos.
This is because Vorax robots doesn't have proper intellects but only animal-like instincts, and their actions are driven by that predatory instinct and the orders given by their Magos overlord.
The Vorax proper "voice" should be made of metal squeals, circuit rumors and metal pinching noises.
 
 
Unit_Complete1: Vorax Battle Automata, on the field.
Unit_Complete2: Vorax robot dispatched.
Unit_Complete3: Vorax enter the battlefield!
Unit_Complete4: Vorax Battle Automata ready to strike.
Unit_Complete5: Hunter-killer robots, we require your assistance.
Unit_Complete6: The Machine God's hunters are here!
Unit_Complete7: Programmation ultimated, orders intialized. Vorax are ready.
 
Move1: Move fast, my predilect creature.
Move2: Haste! The enemies of the Machine God are lurking there.
Move3: Your abilities are required elsewhere, go!
Move4: Go, son of the Machine God!
Move5: Vorax, Scout the area.
Move6: Move fast and unnoticed!
Move7: Vorax, relocate to the new destination.
Move8: New destination assigned!
Move9: Vorax, seek the enemies of the Omnissiah.    (Pronounced: "Om-nis-sai-ah")
 
Attack1: Unleashing the Vorax upon those hereteks.   (Pronounced: "her-at-ex")
Attack2: Strike, mighty Vorax!
Attack3: They are already dead.
Attack4: Get them, ultimate killer!
Attack5: Strike silently at the enemies of the Cult Mechanicus.   (Pronounced: "Kalt  Mek-anik-uss")
Attack6: No one shall escape the fury of the Machine.
Attack7: Attack them in the name of the Omnissiah!   (Pronounced: "Om-nis-sai-ah")
Attack8: Those hereteks shall die!
Attack9: Bring death at them weak flesh bodies!
 
Deepstrike1: Releasing a Vorax behind the enemy line.
Deepstrike2: Dropping the mighty Vorax on the battlefield!
 
Under_Fire1: One of our Vorax is under fire!
Under_Fire2: The enemies are firing on a Vorax, shall they taste his fury?
Under_Fire3: The Vorax is taking hits, his circuits are overheating with rage!
 
Command to Borrow (Ambush)
 
Ability1: They shall not know where you've striken from.
Ability2: Ambush the enemies of the Priesthood.
Ability3: Strike from the shadows, leave none alive !
 
Command to Unborrow (Ambush)
 
Ability4: Vorax, your target has changed.
Ability5: Abandon the stealh mode, we need a more "direct" approach.
Ability6: The wait is over, Vorax, it's time to fight.

Edited by jONES1979, 04 November 2015 - 12:53 PM.


#2 Lord Commissar Wolf

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Posted 03 April 2015 - 08:01 PM

Am I okay to upload these as Dropbox file links, or do you want me to PM them to you?



#3 thudo

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Posted 16 April 2015 - 03:11 PM

No Charge, Combat, or Death scripts?


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#4 jONES1979

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Posted 17 April 2015 - 03:13 AM

No Charge, Combat, or Death scripts?

Absolutely. Vorax are mindless machines and have nothing to say themselves. What about Legio Cybernetica Magos who issues voiced command  to Vorax (that actually written above) ->  He should not occupy vox-frequency with chatter


Edited by jONES1979, 17 April 2015 - 03:16 AM.


#5 thudo

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Posted 17 April 2015 - 03:19 AM

Ok... if thats the direction I respect that.. just wanted to add more diversity in-case someday design decisions change and then its like "Oh crap.. we need more scripts/voices to fill in this new requirement'. ;) Seen it in the past so its sometimes always best to add more than you need as someday.... ;)


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#6 jONES1979

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Posted 17 April 2015 - 03:27 AM

Ok... if thats the direction I respect that.. just wanted to add more diversity in-case someday design decisions change and then its like "Oh crap.. we need more scripts/voices to fill in this new requirement'. ;) Seen it in the past so its sometimes always best to add more than you need as someday.... ;)

yes, exactly, for this case, they need write own non-fluff related scripts, where Vorax will be intellectual machines, able to support discussions.



#7 fuggles

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Posted 17 April 2015 - 06:09 AM

Did I mention this month how excited I am for this mod?

#8 jONES1979

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Posted 17 April 2015 - 12:32 PM

Did I mention this month how excited I am for this mod?

No.

Are you excited?


Edited by jONES1979, 17 April 2015 - 12:33 PM.


#9 fuggles

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Posted 17 April 2015 - 01:23 PM

Yes!

#10 Pasidon

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Posted 18 April 2015 - 06:17 AM

Lovin' the work.  If you need any voice acting magic, I'll have my own studio in a few weeks, so I can help out with some of the deeper stuff, if you need it.



#11 thudo

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Posted 18 June 2015 - 03:28 PM

Let me know Pasidon and we'll coordinate some auditions. I want to get started on this for Jones asap.


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