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Easy rigging?


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#21 Nazgûl

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Posted 12 April 2015 - 07:42 PM

Cool, I'll drop you a PM and you can test if you can import my OBJ without hassle. I just had one guy that tried but the UV mapping was screwed...  :whathuh: Not sure if it might require Max 8?


// C}{riZpc_punch.gif
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#22 Ridder Geel

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Posted 13 April 2015 - 07:30 AM

It shouldn't require max 8.. So not entirely sure what's going wrong there :p

Maybe try exporting to a different file format? (Although OBJ should work just fine...)


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#23 Valheru

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Posted 13 April 2015 - 10:36 AM

this it? I bought *cough* zbrush, looks pretty nice, complicated but nice. Managed to export into obj and open in max 7

 

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  • 2.jpg

SEE_Team_Rigger.jpg


#24 Nazgûl

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Posted 14 April 2015 - 11:03 AM

Yay! You got it! :thumbsupxd: So, what's wrong with my export? :whathuh:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#25 Valheru

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Posted 14 April 2015 - 03:36 PM

Ive no idea coz ive used this program about 20 minutes. But what I did is

 

-import model

-import texture map(bottom right corner toolbar)

-draw model, texture auto applied for me

-export tool top right corner

-save as obj

-import to max

 

also if it helps my version is zbrush 4R7, erm, not sure if thats static or not

 

This post is probably completely unhelpful lol. Theres no export settings or anything

 

ss.jpg


Edited by Valheru, 14 April 2015 - 03:46 PM.

SEE_Team_Rigger.jpg


#26 Nazgûl

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Posted 14 April 2015 - 07:39 PM

Hehe yeah, that's what I do, and did... This is so strange indeed. 

In ZBrush, I:

- Sculpt my model

- Paint the high res model

- Topologize manually into low res

- Export as OBJ.

 

Then I import to Headus UV Layout and

- Manually UV map the low res model.

- Export again as OBJ, with UV.

 

Finally I import the UV mapped model back into zBrush and

- Adjust the UV map

- Copy the high res painted model into the same scene

- Project the polypaint from the high res to the low res UV map

- Make and save a texture (TIF) from that

- Export the low res model as OBJ, with UV and texture map.

I don't change any settings for export... and Ealendril of Edain mod has imported and rigged a few models for me this way. Azog, warg, Yazneg...  :whathuh:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#27 Valheru

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Posted 15 April 2015 - 05:09 AM

Not sure dude, maybe ill run into a solution after using it a bit more. But since its working now, throw me whatever models need rigging and ill give it a crack


SEE_Team_Rigger.jpg


#28 Nazgûl

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Posted 15 April 2015 - 09:04 PM

Cool man. I'll drop you a PM =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#29 njm1983

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Posted 15 April 2015 - 11:11 PM

From the bottom of my heart. Thanks Valheru



#30 Valheru

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Posted 16 April 2015 - 02:23 PM

Sent it to ya inbox, any issues lemi know ill fix her up <:) :w00t:

 

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  • getty_rf_photo_of_group_beer_toast.jpg

Edited by Valheru, 16 April 2015 - 02:28 PM.

SEE_Team_Rigger.jpg


#31 Nazgûl

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Posted 16 April 2015 - 05:29 PM

WOW, that rigging looks flawless!  :w00t: Only one "problem"... it's not Fimbul. That is Yazneg  :smile2ap: and he's already rigged.

I'll talk to you via PM =)


Edited by Nazgûl, 16 April 2015 - 09:09 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#32 Valheru

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Posted 17 April 2015 - 06:34 AM

No worries :thumbsupxd:  Indeed your models high poly counts are a pain in the bumb :w00t:  However, there is a very noticeable differene in overall model movement when you compare to the original low-poly orcs


SEE_Team_Rigger.jpg





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