Yeah Gloin has cool anims, for two handed weapon. But many dwarves will use that SKL, so... Oh well.. I'll just go through the W3D's and see what fit's best.
SEE Beorn
#21
Posted 07 May 2015 - 09:11 PM
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#22
Posted 07 May 2015 - 09:48 PM
Yeah, I'm not hands-down with the BFME2+RotWK anim sets. You could try Eomer\Theoden, or maybe Faramir. Faramir has some sweet anims, but you'll have to cut the stabbing animation. You could also use the anims I made for my Rhûn Axemen for T4A, although they might not look too good. I had to do too much from scratch, which does show in some of them, as that was never my best side of animating. I'll send you a .zip so you can check them out.
The 4th Age version 0.8 has been released: Link
#23
Posted 07 May 2015 - 11:13 PM
Thanks Lauri. I'll check them out =)
Boots and pants added, so sculpt is now done. Will paint tomorrow
- pedrodavidpinto likes this
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#24
Posted 09 May 2015 - 01:53 AM
I just love working on organic models with no hard surfaces. So much faster and easier =) Painting about 50% done. One thought... should i skip the manacle on his wrist or not? I don't know that PJ was thinking there. Hulk and all that, yeah... but pants are one thing. A metal piece that is bound to crack when Beorn goes into bear form is just stupid
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#25
Posted 09 May 2015 - 04:45 AM
#26
Posted 09 May 2015 - 06:24 PM
Painting done and ready for topology...
Edited by Nazgûl, 09 May 2015 - 06:25 PM.
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#27
Posted 09 May 2015 - 06:34 PM
he looks a little too orange
#28
Posted 09 May 2015 - 06:36 PM
I know, I'll fix that in Photoshop when the texture is exported. It's easier to paint with vivid colors in zBrush.
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#30
Posted 10 May 2015 - 01:45 PM
#31
Posted 10 May 2015 - 01:48 PM
The model looks fantastic.
Regarding Beorn's implementation... think about this:
In the book (barely so in the film), Beorn showed up at the last moment to save the day. How does this translate to BFME gameplay? A spellbook summon!
If not final tier, he could be a replacement for the Tom Bombadil summon.
No fuel left for the pilgrims
#32
Posted 10 May 2015 - 01:53 PM
I fully agree Mathijs. He should not be a fortress hero, but a summon, 3rd or 4th tier.
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#33
Posted 10 May 2015 - 02:13 PM
You know how Bombadil has a powerful ability that can only be activated once or twice during his summon duration? That's how Bear Form would work. It's the cleanest implementation that would make the most use of the art.
As for skeletons, I think Gimli would be the best fit. Faramir's too centered around a sword, Aragorn is too royal. Gimli is small, yes, but I don't think it'd look bad. I once rigged Beornings to his skeleton and they looked fine. Two-handed axes are held and swung very differently to swords, so I would rather the model felt a little bit squished than move in an obviously faulty way.
A more difficult approach would be to try and transplant Gimli's attacks to the Faramir skeleton.
No fuel left for the pilgrims
#34
Posted 10 May 2015 - 02:42 PM
Good thoughts =) Bear form will be limited for sure, and Gimli sounds like a cool set of anims, if not wildman will work.
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#35
Posted 12 May 2015 - 01:45 AM
Model done, topologized to low res (4000 polys) and UV mapped. Will make his axe next, and then he's ready for rigging...
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#37
Posted 12 May 2015 - 03:09 PM
The model is fantastic, but I don't like the texture on this one. It looks quite bland and generic to me. Perhaps I'm alone on such thought though.
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#38
Posted 12 May 2015 - 09:19 PM
Youre not alone. the texture doesnt pop.
#39
Posted 12 May 2015 - 09:53 PM
Pop? Well, he's the only character with no clothes or armor on torso... and it's the only one that's human. There's only so much you can do with human skin, and some dirt stains. I'm happy with the model - more worried about the rigging...
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#40
Posted 13 May 2015 - 12:55 AM
Axe done...
Edited by Nazgûl, 13 May 2015 - 12:58 AM.
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