Jump to content


Photo

SEE Beorn


  • Please log in to reply
70 replies to this topic

#21 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 07 May 2015 - 09:11 PM

Yeah Gloin has cool anims, for two handed weapon. But many dwarves will use that SKL, so... Oh well.. I'll just go through the W3D's and see what fit's best. 


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#22 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 07 May 2015 - 09:48 PM

Yeah, I'm not hands-down with the BFME2+RotWK anim sets. You could try Eomer\Theoden, or maybe Faramir. Faramir has some sweet anims, but you'll have to cut the stabbing animation. You could also use the anims I made for my Rhûn Axemen for T4A, although they might not look too good. I had to do too much from scratch, which does show in some of them, as that was never my best side of animating. I'll send you a .zip so you can check them out.


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#23 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 07 May 2015 - 11:13 PM

Thanks Lauri. I'll check them out =)

 

Boots and pants added, so sculpt is now done. Will paint tomorrow :p

 

Beorn_wip3.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#24 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 09 May 2015 - 01:53 AM

I just love working on organic models with no hard surfaces. So much faster and easier =) Painting about 50% done. One thought... should i skip the manacle on his wrist or not? I don't know that PJ was thinking there. Hulk and all that, yeah... but pants are one thing. A metal piece that is bound to crack when Beorn goes into bear form is just stupid :p

Beorn_wip4.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#25 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 09 May 2015 - 04:45 AM

No manacle

#26 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 09 May 2015 - 06:24 PM

Painting done and ready for topology... 

 

Beorn_wip6.jpg

Beorn_wip5.jpg


Edited by Nazgûl, 09 May 2015 - 06:25 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#27 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 09 May 2015 - 06:34 PM

he looks a little too orange



#28 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 09 May 2015 - 06:36 PM

I know, I'll fix that in Photoshop when the texture is exported. It's easier to paint with vivid colors in zBrush.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#29 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 09 May 2015 - 07:23 PM

"I don't like orange.... But orcs I hate more."


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#30 ThorinOakenshield2

ThorinOakenshield2
  • Members
  • 205 posts
  • Location:London, Great Britain

Posted 10 May 2015 - 01:45 PM

He looks great, amazingly detailed! :) In my opinion he would have looked more awesome with his 'home grown' shirt, but he is still great.

#31 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 10 May 2015 - 01:48 PM

The model looks fantastic.

 

Regarding Beorn's implementation... think about this:

 

In the book (barely so in the film), Beorn showed up at the last moment to save the day. How does this translate to BFME gameplay? A spellbook summon!

 

If not final tier, he could be a replacement for the Tom Bombadil summon.


No fuel left for the pilgrims


#32 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 10 May 2015 - 01:53 PM

I fully agree Mathijs. He should not be a fortress hero, but a summon, 3rd or 4th tier.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#33 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 10 May 2015 - 02:13 PM

You know how Bombadil has a powerful ability that can only be activated once or twice during his summon duration? That's how Bear Form would work. It's the cleanest implementation that would make the most use of the art. 

 

As for skeletons, I think Gimli would be the best fit. Faramir's too centered around a sword, Aragorn is too royal. Gimli is small, yes, but I don't think it'd look bad. I once rigged Beornings to his skeleton and they looked fine. Two-handed axes are held and swung very differently to swords, so I would rather the model felt a little bit squished than move in an obviously faulty way. 

 

A more difficult approach would be to try and transplant Gimli's attacks to the Faramir skeleton.


No fuel left for the pilgrims


#34 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 10 May 2015 - 02:42 PM

Good thoughts =) Bear form will be limited for sure, and Gimli sounds like a cool set of anims, if not wildman will work.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#35 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 12 May 2015 - 01:45 AM

Model done, topologized to low res (4000 polys) and UV mapped. Will make his axe next, and then he's ready for rigging...

 

Beorn_wip8.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#36 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 May 2015 - 07:17 AM

And yet another nice model done :p :xd:


Ridder Geel

#37 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 12 May 2015 - 03:09 PM

The model is fantastic, but I don't like the texture on this one. It looks quite bland and generic to me. Perhaps I'm alone on such thought though.


                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#38 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 12 May 2015 - 09:19 PM

Youre not alone. the texture doesnt pop.



#39 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 12 May 2015 - 09:53 PM

Pop? :trickydick: Well, he's the only character with no clothes or armor on torso... and it's the only one that's human. There's only so much you can do with human skin, and some dirt stains. I'm happy with the model - more worried about the rigging...

 

IMG_0447-1024x467.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#40 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 13 May 2015 - 12:55 AM

Axe done... 

 

Beorn_wip10.jpg

Beorn_wip11.jpg

 


Edited by Nazgûl, 13 May 2015 - 12:58 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users