Hi everybody,
I have been trying to get a .w3d object (a wall) to appear in game.
It appears in game fine if I use no texture; but when I apply a normal map after recreating the asset.dat file it is invisible.
I have used the standard texture as my diffuse texture (screenshot: untitled4) and the blue version as my normal texture (screenshot: untitled3).
I have followed every step in the following guide from the3rdage.net: www.the3rdage.net/item-354?addview
My final object screenshot is: untitled2