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[Introduction] Quickmatch Generator & Ladder


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#1 ICT

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Posted 31 May 2015 - 06:18 PM

The T3A:Online Team is happy to announce:

logo.png

laddernews2016.png

 
Introducing our new QuickMatch generator: It allows you to play and gather points for a new BFME ranked ladder
(QuickMatch simulation)

This ladder is bridging the gap while the T3A:Online team works on implementing the ingame statistics and autoreports as quickly as possible. After our recent server upgrade this is the next feature we offer you for free and fun :). Thanks to Gamereplays.org for the cooperation!
 
 
How does it work?
Visit the WEBSITE and have a look around. We offer a 1vs1, 2vs2 and 3vs3 ladder for BFME1. Ladders for BFME2 are already online, too! ROTWK is possible (and likely). Watch this introduction video:


 
Ladder introduction
Modes to play: 1vs1 and 2vs2 and 3vs3
 
Everyone can participate. You simply need a Revora or Gamereplays account. One player generates the matchup using our QuickMatch Generator, and everyone will be able to see who is the host, what the teams look like and which map has been selected. Play the game according to the generated info. If you want to get ranked on the ladder, simply report the match afterwards! Games that get reported allow you to gain ranks on the ladders! Note that for a ladder players every generated match should be played!
 
The BFME1 Ladderadmin is [Guard]Orange
Deputy admin: [Guard]Echo

Deputy admin: [Guard]IlPrincipino
 
 
BFME2 Ladderadmin still open, but we are discussing with candidates.
 
Players start off with an ELO score of 1000 points. The installed simple ELO system is close to the old quickmatch ladder.
 
 
How to report matches
Until the automatic gamereports work on our server, the winner will have to manually post the replay so that the ladderadmin can verify your victory and adjust your ranking accordingly. Matches can be reported on Revora or on Gamereplays. Please read the rules for participating. You find them below.
 
 
Map pool
The following maps are currently in the map pool (it's almost exactly the old QM map pool for 1vs1/2vs2):

Spoiler

 
 
Rules read if you wish to participate
Spoiler

 
 
Posting Concerns Regarding the Ladder
Your concerns should be sent over to the referees via Private Message. Right now, Earendil aka Orange is in charge of the ladder. Alternatively, you can contact Echo.
 
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Useful links

Good Luck and Have Fun,

The T3A:Online Team


Edited by ICT, 10 January 2017 - 09:47 PM.
Updates.

"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#2 The Smoking Man™

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Posted 01 June 2015 - 05:25 PM

Great news!

 

The RotWK community is waiting... :)

 

Waiting...


Edited by The Smoking Man, 01 June 2015 - 05:26 PM.

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#3 ICT

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Posted 01 June 2015 - 05:37 PM

And we are working...

 

working...

 

Trust me it's not too far off :).


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#4 The Smoking Man™

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Posted 01 June 2015 - 05:49 PM

Nice, we've got a very good competitive player base who are exactly looking into your upcoming ladders and QM as an alternative to the crappy potato Clanwars.cc (which I used to administer twice).

 

They are also sick of GameRanger :p

 

Once you're done with the work, they will swarm in like zombies and I'm pretty sure a large amount of other players will notice this and also make a transition from GameRanger.

 

Waiting...

 

:)


~ Former "Rise of the Witch-king Patch 2.02" Project Coordinator, Developer and Sound Artist (version 5.0.0 & 5.0.1) ~

~ Former GameReplays.org Events Manager, Advisor, Senior Referee (2x), Strategy Specialist (2x) and Replay Reviewer ~

~ Former Clanwars.cc Rise of the Witch-king section Administrator (2x) ~

~ Can't run Rise of the Witch-king on Windows 10 without the CD? Try my No-DVD Maxi-image files! ~

 

Download The Battle for Middle-earth

Download The Battle for Middle-earth II

Download The Rise of the Witch-king Expansion Pack


#5 ELeNDILL

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Posted 01 June 2015 - 09:08 PM

This is amazing! We just want it for BfMe-II too.



#6 Arrowwind

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Posted 05 June 2015 - 04:14 PM

Why refer to it as a QM simulator when it's nothing like the old QM feature? It's a ladder result recording system, which you hope to automate, that relies on people choosing to use the inappropriately named QM simulator. People are actually determining the maps and host themselves.

 

Is there ever going to be a return to a properly functioning QM system?



#7 Xelenos

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Posted 05 June 2015 - 05:48 PM

That the question i'm asking myself brother, also why allowing only 1 nickname on the ladder ???? why allowing then 5 nickname per account ?


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#8 Mathijs

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Posted 05 June 2015 - 06:20 PM

That the question i'm asking myself brother, also why allowing only 1 nickname on the ladder ???? why allowing then 5 nickname per account ?

Because it makes no sense for the same person to appear on a ladder twice. It also makes it easier to administrate. We're cool with smurfing, but we don't want spot 1 and 2 to be taken by the same person, for instance. I expect that in further development, Revora account names will be displayed instead, but we'll see.

 

Why refer to it as a QM simulator when it's nothing like the old QM feature? It's a ladder result recording system, which you hope to automate, that relies on people choosing to use the inappropriately named QM simulator. People are actually determining the maps and host themselves.

 

Is there ever going to be a return to a properly functioning QM system?

It is very much like the old QM feature, the only difference being you know the opponent you'll be facing. You don't determine the map and host, the generator determines them for you. The first draw you make counts, if you deviate from the generated requirement (map and host), your reported game will not be counted towards the ladder. It's appropriately named because it simulates Quickmatch, the same way a racing simulator is not actually racing. It's meant as a neat feature for people to compete in, not the the be-all-end-all in terms of our development. That's how it's been presented; as "bridging the gap".

The old QM can still happen (but I cannot say when), however, I think this system (further updated with autoreports and other conveniences) will be a much better feature. Classic QM, with the low player numbers (which, even if every single GameRanger player switched to T3A:Online, would still be very low) would have very long wait times. It'd function in a very similar way to this ladder, with people agreeing beforehand to enter the QM queue at the same time to be matched and play. Sure, there'd be a chance of you encountering someone else, but with so few people playing, you'd likely still be facing the same people, or sit in a queue for an hour (which, even in EA times, could happen due to terrible, hardcoded NAT issues).

 

My personal opinion, unrelated to the goals of the T3A:Online staff of which I am part? Unless the QM protocols are very easy to decode and set up for our server, it probably isn't worth it. That doesn't mean Phil and ICT aren't going to go for it. Just my thoughts.


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#9 Arrowwind

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Posted 05 June 2015 - 10:34 PM

 

That the question i'm asking myself brother, also why allowing only 1 nickname on the ladder ???? why allowing then 5 nickname per account ?

Because it makes no sense for the same person to appear on a ladder twice. It also makes it easier to administrate. We're cool with smurfing, but we don't want spot 1 and 2 to be taken by the same person, for instance. I expect that in further development, Revora account names will be displayed instead, but we'll see.

 

Why refer to it as a QM simulator when it's nothing like the old QM feature? It's a ladder result recording system, which you hope to automate, that relies on people choosing to use the inappropriately named QM simulator. People are actually determining the maps and host themselves.

 

Is there ever going to be a return to a properly functioning QM system?

It is very much like the old QM feature, the only difference being you know the opponent you'll be facing. You don't determine the map and host, the generator determines them for you. The first draw you make counts, if you deviate from the generated requirement (map and host), your reported game will not be counted towards the ladder. It's appropriately named because it simulates Quickmatch, the same way a racing simulator is not actually racing. It's meant as a neat feature for people to compete in, not the the be-all-end-all in terms of our development. That's how it's been presented; as "bridging the gap".

The old QM can still happen (but I cannot say when), however, I think this system (further updated with autoreports and other conveniences) will be a much better feature. Classic QM, with the low player numbers (which, even if every single GameRanger player switched to T3A:Online, would still be very low) would have very long wait times. It'd function in a very similar way to this ladder, with people agreeing beforehand to enter the QM queue at the same time to be matched and play. Sure, there'd be a chance of you encountering someone else, but with so few people playing, you'd likely still be facing the same people, or sit in a queue for an hour (which, even in EA times, could happen due to terrible, hardcoded NAT issues).

 

My personal opinion, unrelated to the goals of the T3A:Online staff of which I am part? Unless the QM protocols are very easy to decode and set up for our server, it probably isn't worth it. That doesn't mean Phil and ICT aren't going to go for it. Just my thoughts.

 

We'll have to agree to disagree; it is not a quick match process. The major reason for the never ending decline in numbers playing is the time wasted waiting for or arranging games. I'm not blaming anyone other than EA for that, but I think it's a mistake to use the QM name to describe what is not an automatic process. If Revora do ever reintroduce the real QM feature it will be an opportunity to bring people back to the game. People are still in contact with old players. I'm not saying it will survive long term, but it might give it a lease of life.



#10 Xelenos

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Posted 05 June 2015 - 10:35 PM

Ok fair enought but in further developement will it maybe be concidered, i'm sorry to tell you that some people are already dodged because of their skill and there is no stat and ladder... so i don't want to imagine the rest. Also "i notice" in fact we all know when we go on T3Aonline.net that we can see how much player and who is playing it's awsome guy great job BUT being able to see who is who by being able to go on this site and click in the name is a mistake i think i will tell you i don't like it personnally and i'm sure in a near futur when you guys finish the leadder andn stat alot of people will think like me. ok we have 5 nickname allwoed ok that awsome but if people can see who is who well it's totally useless everyone will still dodge everyone, people will get bored by this kind of citutation i know some already get multiple account and personnally for me i cleary understand them.

 

I propose that we are able to see how much people is online and who is playing but unable to click on the name cause whatever your creativity to hide yourself from the stalker by clicking on one or the five nickname they will always end out on the guys account. unfortunatelly in hope this can help in the future it will prevent dodging and increase activity that i think in my point of view


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#11 Mathijs

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Posted 05 June 2015 - 10:45 PM

We'll have to agree to disagree; it is not a quick match process. The major reason for the never ending decline in numbers playing is the time wasted waiting for or arranging games. I'm not blaming anyone other than EA for that, but I think it's a mistake to use the QM name to describe what is not an automatic process. If Revora do ever reintroduce the real QM feature it will be an opportunity to bring people back to the game. People are still in contact with old players. I'm not saying it will survive long term, but it might give it a lease of life.

 

No, it's not a Quickmatch process like the game used to have. It's the closest we could get for now though (until certain staff members have more time to spend), so we emulated all elements of Quickmatch that we could in order to give players (which we know are mostly veterans-of-veterans) something to compete in. ;)

I'm a bit more optimistic in terms of player numbers (for BFME1), though. We shall see!


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#12 Orange

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Posted 08 June 2015 - 03:32 PM

130 laddergames so far :) 


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#13 Light

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Posted 09 June 2015 - 07:58 PM

160 games between 25 players !

who calls it a ladder ?

just 25 players who are at the same level (top level) enjoy this system.

it was better to wait for automatic ladder .



#14 ICT

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Posted 03 January 2017 - 08:34 PM

We are now way over 1500 games in and have lots of activity going on. People seem to enjoy the old QuickMatch atmosphere. Thanks to players and staff who are participating in this.

I've updated the first post to reflect the newest developments.


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#15 ICT

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Posted 10 January 2017 - 09:47 PM

I've added IlPrincipino as Deputy Admin to the BFME1 ladder. Welcome to the team!


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#16 Namaron

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Posted 05 March 2017 - 05:10 PM

Hi!

 

I'm new to this revived BFME Online and I've already played some custom 1v1s. Now I discovered the QM possibility but it's not clear how to prepare a match up.

 

Checked the video about the generator but still have no idea how to get an opponent for the QMs. Is there a general chat were we can challange each other? Or what is the "official" way to find an 1v1 opponent to play with?

 

Thanks in advance!



#17 Echo

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Posted 06 March 2017 - 05:57 PM

There are a couple things you can try. There's a BFME Skype group (rather inactive) as well as a WhatsApp Group which are used for organizing QuickMatches. Most QM players have added themselves as friends and contact each other that way when they're both online. If you use GameRanger, some people host QuickMatches there, probably named "x vs x QM" or something like that - I can't tell you because I don't have GameRanger installed. You can PM me your phone number if you want me to add you to the WhatsApp group, but people spam a lot. 


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#18 ICT

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Posted 06 March 2017 - 09:11 PM

Or you convince some people on our server to give it a shot ;)


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#19 Namaron

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Posted 07 March 2017 - 05:35 PM

Thanks for the suggestions. I will hunt for the playmates. :D

 

Btw. Why is the community separated for two groups? If the GameRanger and the T3A community would be united, then with that amount of players it would make sense to start the original QM system. And maybe it would be much luring for others to rejoin the bfme community. :)

 

I rly miss the old days 10 years back... I was so freaking excited when QM matched me with guys like Sjosty. I hope this project has a future and not gonna stop!

 

UPDATE: If anyone else was looking for the BFME 1 skype group, i'll help: https://join.skype.com/A11GpSk6fE7c


Edited by Namaron, 08 March 2017 - 08:06 PM.


#20 Echo

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Posted 09 March 2017 - 07:00 PM

Old Quick Match really was a thing.. I also hope that we will see it return some day, but it looks rather grim. As of now we lack too much information about how EA operated it. As for why people prefer GameRanger over the server.. I don't really know. Ever since the server was reinstated, there's no reason whatsoever for me to keep Ranger on my PC. Sucks to find games that way, but I've never really been fond of GameRanger in the first place..


Edited by Echo, 09 March 2017 - 07:00 PM.

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