Modelling an Iron Hills Helmet
Posted 31 May 2015 - 06:48 PM
Posted 31 May 2015 - 06:54 PM
In 3ds Max?
You can start with either, depending on preference.
This should get you started in terms of basic information: http://knowledge.aut...20C3FD-htm.html
Since an Iron Hills helmet (I assume you're referring to the design in The Hobbit) is very angular, you could also use spline modeling to line out the different parts and put them together. Kwen wrote a spline modeling tutorial, it's on the3rdage.net
No fuel left for the pilgrims
Posted 31 May 2015 - 07:39 PM
EDIT:That Tutorial made by kwen helped me a lot.Now i can make Anduril
Edited by KingThranduil, 31 May 2015 - 08:02 PM.
Posted 08 June 2015 - 07:04 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users