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some help with crash/bugs problems? :C


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#1 kazenokoeki

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Posted 31 May 2015 - 09:35 PM

hi, im having some unidentified crashes with multiplayer ( i mean, with 3 or more players) and i think is particulary with goblins, hum, i don't know what else can i say, it seams with 2 player games (the way i was testing the changes so far) i don't have any troubles, any way, i'll leave the donwload link if want to give it a check and, i hope some can help  C:

 

https://mega.co.nz/#!6JAm2ApC!Cn8fi9KzjfkO5Ihem1jvugoAHE0l0f8tqnklrLRNjEg


#2 -SilverBane-

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Posted 01 June 2015 - 06:15 AM

Can you be more detalied? What kind of crashes? game.dats or simple crashes? When they occur more exactly/what does the error says if it's not  game.dat?....


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#3 kazenokoeki

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Posted 01 June 2015 - 03:50 PM

ah, well, first of all, so far nothing in particular seems to trigger it, only thing i've seen is with four players or more, and its not the kind of crash that let you know what couse it, but provably it has to do with goblins, may be it loads lots of proces into the pc i'm not sure, couse has far as i remember i also hapens with the other races like elves or gondor maybe in play

 

 

Can you be more detalied? What kind of crashes? game.dats or simple crashes? When they occur more exactly/what does the error says if it's not  game.dat?....



#4 -SilverBane-

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Posted 01 June 2015 - 04:23 PM

So it is a game.dat error? if yes, you might want to check this: http://www.the3rdage.net/item-45 it's a list of known bugs wich cause game.dats.


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#5 kazenokoeki

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Posted 01 June 2015 - 10:22 PM

it craches like, 10 to 12 minutes after the game starts and now i don't have any clue about wich faction could couse it, the same, looks like only in multi player mode ( 3 players or more, all by the AI )

 

 

So it is a game.dat error? if yes, you might want to check this: http://www.the3rdage.net/item-45 it's a list of known bugs wich cause game.dats.


Edited by kazenokoeki, 01 June 2015 - 10:23 PM.


#6 Ridder Geel

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Posted 04 June 2015 - 07:30 AM

Possibly a specific unit that spawns can cause this... A special power or a typo somewhere in your code which the parser does not catch...


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